bangabob 41 Posted July 13, 2013 (edited) After realising that using a bis_fnc_MP to update a lot of markers actually causes tonnes of DeSYNC I have decided to use the onplayerconnected Method instead. (tested on dedicated and confirmed works with no lag). onplayerConnected {execVM "eos\eos_updatemarker.sqf"}; eos_updatemarker.sqf { friendlymarkers = ["markernames","markernames"] _x setMarkercolor (getMarkercolor _x); }foreach friendlymarkers; So rant over. Is there a way of getting a markers alpha? so { friendlymarkers = ["markernames","markernames"] _x setMarkerAlpha (getMarkerAlpha _x); _x setMarkercolor (getMarkercolor _x); }foreach friendlymarkers; RESOLVED The command for getmarkerAlpha is _x setMarkerAlpha (MarkerAlpha _x); Edited July 13, 2013 by BangaBob Resolved Share this post Link to post Share on other sites
mikie boy 18 Posted July 13, 2013 think youll have to store the change else where and call it from that - perhaps another array or Global variable and PV if theres not a regular update. Dont think you can setvariable markers either so that options out. Share this post Link to post Share on other sites
clydefrog 3 Posted July 13, 2013 I already told bangabob but for anybody else this is the command to get the markeralpha: https://community.bistudio.com/wiki/markerAlpha Share this post Link to post Share on other sites
mikie boy 18 Posted July 13, 2013 nice one clydefrog Share this post Link to post Share on other sites
falconx1 13 Posted July 13, 2013 im going to try this method since my markers are wrecked on JIP too Share this post Link to post Share on other sites