nim7 1 Posted July 2, 2013 Loving the 3D scopes, however do you think they can make it so when scoped; the view outside the scope would remain "normal" instead of zoomed in with the scope? Share this post Link to post Share on other sites
runekn 3 Posted July 2, 2013 This has been discussed a lot, please use the search function. But from what I've learned, it would be way too performance heavy. Share this post Link to post Share on other sites
nim7 1 Posted July 2, 2013 Ok, I tried using the search function to see if this question was already been asked. Guess I failed. Apologies. Post can be removed if see fit. Share this post Link to post Share on other sites
Sneakson 1 Posted July 3, 2013 I'd love it but I guess it would involve rendering the entire scene both zoomed and unzoomed if not done smartly. Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 3, 2013 welcome, if you think, your the first who asking this, your wrong. It has been discussed since first 3D scopes video showed up. Share this post Link to post Share on other sites
Sneakson 1 Posted July 4, 2013 welcome, if you think, your the first who asking this, your wrong. It has been discussed since first 3D scopes video showed up. If you think, your the first whos pointing that out, your wrong. Share this post Link to post Share on other sites
vano2410 10 Posted July 8, 2013 "the view outside the scope would remain "normal" instead of zoomed in with the scope" Ehm.. At first, "scope" means a system of lenses with the rotational system. That is too rich a price for realistic playing and that is so hard to realize(Do you need high FPS, don't you?) So, if you know how to do this, do it yourself. Share this post Link to post Share on other sites