doveman 7 Posted June 28, 2013 I've found that when I'm standing still my head bobs around all over the place, as if I was on a boat, which makes it rather hard to read a board in front of me and is quite annoying. Is there a way to stop this? Share this post Link to post Share on other sites
runekn 3 Posted June 28, 2013 The camera moves with the head. But yes, you can choose how much you want of this. It's under Game options as Head Bob Share this post Link to post Share on other sites
doveman 7 Posted June 28, 2013 Ah, thanks, I'll try turning that down. Share this post Link to post Share on other sites
doveman 7 Posted June 29, 2013 (edited) Well I checked and Head Bob is on 0. This is what I'm experiencing. I wasn't touching any controls during this (other than enter to switch first-person/third-person) Edited June 29, 2013 by doveman Share this post Link to post Share on other sites
PMartin 1 Posted June 29, 2013 It's thanks to idle animations, I guess. It won't happen when you're holding a weapon. Share this post Link to post Share on other sites
Sneakson 1 Posted June 29, 2013 Civilian idle animations... they're dumb. Share this post Link to post Share on other sites
doveman 7 Posted June 29, 2013 Yes, very dumb (and annoying). Thanks for the tip that I need to hold a weapon to stop them PMartin. Share this post Link to post Share on other sites
Sneakson 1 Posted June 29, 2013 I like them. They look awful in third-person. If you move while doing one of them it aborts instantly causing a massive animation cut. Share this post Link to post Share on other sites
HKFlash 9 Posted June 29, 2013 They look awful in third-person. If you move while doing one of them it aborts instantly causing a massive animation cut. Animation cuts abound ARMA3. Share this post Link to post Share on other sites
roshnak 41 Posted June 30, 2013 ARMA has a bad animation system? This is news to me! Share this post Link to post Share on other sites
doveman 7 Posted June 30, 2013 I wouldn't even say the animation system in A3 is bad, just that it's inconvenient to have my character bobbing about at idle. Perhaps a reasonable compromise would be to have only AI characters do the idle animations, or for them to cancel on the players character when he moves at all, including with freelook and then locks the animations out for say 30s (with the timer reset on any further movement), which would allow players to focus on stuff. Share this post Link to post Share on other sites