unidad2pete 10 Posted June 25, 2013 Hello; *** I have a problem with the hint. I have a variable for each team. This variable adds points to the team with an area under control. With the command "if (! IsServer) exitWith {}," I get to be the server that is responsible for doing the work. My problem is that when you display a hint with the points of each team, the message is not shown to players on a dedicated server. Init.sqf: if (! IsServer) exitWith {}; _null = [] execVM "loopcontrol.sqf"; scorewest = 0; scoreeast = 0; scoreguer = 0; loopcontrol.sqf: While {true} do { if (MY CONDITION) then {scorewest = scorewest +1;}; if (MY CONDITION2) then {scoreeast = scoreeast +1;}; if (MY CONDITION3) then {scoreguer = scoreguer +1;}; scorewest _scorew = str; scoreeast _scoree = str; scoreguer _scoreg = str; _scorewp = "BLUFOR =" + _scorew; _scoreep = "OPFOR =" + _scoree; _scoregp = "INDEPENDENT =" + _scoreg; _text = composeText [_scorewp, lineBreak, _scoreep, lineBreak, _scoregp]; hint _text; sleep 5; }; By this, I display a constantly hint showing points each team that count the server. But it only works on a local server. In multiplayer does not display the message. You can you help me with my problem? I do not know if I and explained well, sorry for my English. Share this post Link to post Share on other sites
Magirot 14 Posted June 26, 2013 You can use the BIS_fnc_MP function. Define a new function to all players, for example, in init.sqf: new_fnc_MPhint = { hint _this }; Then you can replace your "hint _text;" with calling this new function through BIS_fnc_MP, so it gets executed on all clients: [_text, "new_fnc_MPHint"] call BIS_fnc_mp; 1 Share this post Link to post Share on other sites
Larrow 2823 Posted June 26, 2013 (edited) As Magroit explains above for BIS_fnc_MP. To help clean your text formating up a bit While {true} do { if (MY CONDITION) then {scorewest = scorewest +1;}; if (MY CONDITION2) then {scoreeast = scoreeast +1;}; if (MY CONDITION3) then {scoreguer = scoreguer +1;}; _text = format["BLUFOR = %1\nOPFOR = %2\nINDEPENDANT = %3",scorewest, scoreeast, scoreguer]; [_text, "new_fnc_MPhint", true, false] spawn BIS_fnc_MP; sleep 5; }; Edited June 26, 2013 by Larrow Share this post Link to post Share on other sites
dna_uk 30 Posted June 26, 2013 This could also be useful to you depending on what you need it for of course... http://community.bistudio.com/wiki/BIS_fnc_showNotification You'll also need to use BIS_fnc_MP for the notification to show on all / selected clients. Share this post Link to post Share on other sites
LoonyWarrior 10 Posted June 26, 2013 With the command "if (! IsServer) exitWith {}," I get to be the server that is responsible for doing the work. this is one of the BIGGEST mistakes u can do........ https://community.bistudio.com/wiki/exitWith THIS COMMAND DOESNT DO WHAT U THINK !!!! this function can be used only to exit FROM LOOP _someArray = [0,0,0,0,0,0,0]; { if (_x == 1) exitWith { _index = _forEachIndex; _value = _x; }; } forEach someArray; this is the only right way how to use this command... to achieve what u want.. if isDedicated then { // only dedicated }; if !isDedicated then { // live server // clients if !isServer then { // only clients }; }; if isServer then { // dedicated server // live server }; brackets re not needed for booleans............................................ DO NOT COPY NOOBS........................ Share this post Link to post Share on other sites
unidad2pete 10 Posted June 27, 2013 Thanks to all for the help Share this post Link to post Share on other sites