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fuzi8n

Possible Mission Idea...Is it possible?

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Ok, here's my idea. You need to sneak into a base and steal something that the enemy force has. [Thanks to SaMarta this part has been completed.] First, you have to kill a guard with a silenced weapon. [No problem.] Then you have to steal his uniform. [NEED HELP.] And sneak into the base. I want it that if you're wearing the enemy uniform they don't shoot at you, but as soon as you shoot at them you become an enemy.

So...:

1.) Is there any script where I'm able to steal the enemy's uniform?

2.) Is there any way to make the enemy team not shoot at me if I'm wearing their uniform?

3.) Is there any way to make me become an enemy to them once I shoot?

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It's definitely possible to steal an object item. Not sure about the uniform. I designed a mission where you steal enemy intel in the form of a folder. It's tricky, but I managed to sort out an 'end mission' trigger that activated if you were in a certain area with the item in your inventory. Check out a download for ARP2 objects on the Armaholic website. There's some great stuff which you can use. You could have the objective set as a folder, a hard drive, a mobile phone. All sorts really.

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It's definitely possible to steal an object item. Not sure about the uniform. I designed a mission where you steal enemy intel in the form of a folder. It's tricky, but I managed to sort out a trigger that activated if the item was in your inventory. Check out a download for ARP2 objects on the Armaholic website. There's some great stuff which you can use. You could have the objective set as a folder, a hard drive, a mobile phone. All sorts really.

SaMarta already gave me a script for it a few days ago. I already have ARP2 and use the harddrive as my object, I'm not having a problem with that, just the other stuff.

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Maybe you can create a action on the body of the gard and use addUniform and set the player as captive with setCaptive.

After, if a other ennemi die, that disable the setCaptive with a trigger.

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I remember reading a post that might help you let me find the source

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could you possibly have a trigger that counts the # of opfor soldiers after you steal the uniform in a certain area, and if the # of opfor soldiers is less than that then have it set captive state to false? Just an idea as I am just starting to understand scripting myself and have no idea how to do that code wise.

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