alduric 10 Posted June 24, 2013 Hey guys! Im working on polish weapon Beryl wz96. Its my first weapon and im still learning. Almost everything working fine...NOT atachments. I follow Zach Gibsons and its not working. After seting up lod of atachemtns, those craps ingame are near me like i show on screens :/ http://img825.imageshack.us/img825/5008/jvsh.jpg (126 kB) http://img189.imageshack.us/img189/4012/gk3a.jpg (114 kB) http://img853.imageshack.us/img853/4763/yc81.jpg (124 kB) BEST THING! If i load another missions in editor, and after that back to my beryl test mission - All is fine! And mine beryl working great with atachments... http://img856.imageshack.us/img856/4854/09eo.jpg (473 kB) Can any1 help me? Share this post Link to post Share on other sites
tonnie 17 Posted June 24, 2013 Everything looks ok.. hows the config look, can you post it? Share this post Link to post Share on other sites
alduric 10 Posted June 24, 2013 (edited) Here :F i be glad if some1 help me with mine problem. class CfgPatches{ class beryl96 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; }; }; class Mode_SemiAuto; class Mode_Burst; class Mode_FullAuto; class WeaponSlotsInfo; class MuzzleSlot; class CowsSlot; class CfgWeapons { class Rifle_Base_F; class beryl96: Rifle_Base_F { displayName = "Beryl 96"; scope = 2; optics = 0; opticsdisableperipherialvision = 0.67; opticsflare = 0; opticsid = 0; opticsppeffects[] = {}; opticszoominit = 0.75; opticszoommax = 1.1; opticszoommin = 0.375; picture = "\arma-3-beryl\beryl96_w.paa"; soundBegin[] = {"begin1",0.5,"begin2",0.5}; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_6",1.58489,1,30}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_7",1.58489,1,30}; recoil = "recoil_single_mx"; drySound[] = {"A3\sounds_f\weapons\Other\dry_1",0.562341,1,10}; reloadMagazineSound[] = {"arma-3-beryl\beryl_clipin.ogg",0.398107,1,30}; recoilProne = "recoil_single_prone_mx"; handAnim[] = {"OFP2_ManSkeleton","\A3\Weapons_F\Rifles\MX\data\Anim\MX_afg.rtm"}; model = "arma-3-beryl\Beryl_96.p3d"; magazines[] = {"762x39_30rnds_AK47"}; modes[] = {"Single","FullAuto"}; class WeaponSlotsInfo { allowedslots[] = {901}; mass = 4; class MuzzleSlot { access = 1; compatibleitems[] = {"muzzle_snds_L"}; displayname = "Muzzle Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; scope = 0; }; class CowsSlot { access = 1; compatibleitems[] = {"optic_Arco", "optic_aco", "optic_ACO_grn", "optic_hamr", "optic_Holosight"}; displayname = "Optics Slot"; linkproxy = "\A3\data_f\proxies\weapon_slots\TOP"; scope = 2; }; }; class Single: Mode_SemiAuto { begin1[] = {"arma-3-beryl\beryl.ogg",1.41254,1,1200}; begin2[] = {"arma-3-beryl\beryl.ogg",1.41254,1,1200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_6",1.58489,1,30}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_7",1.58489,1,30}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; weaponSoundEffect = "DefaultRifle"; reloadTime = 0.096; recoil = "recoil_single_mx"; recoilProne = "recoil_single_prone_mx"; dispersion = 0.00093; minRange = 2; minRangeProbab = 0.5; midRange = 225; midRangeProbab = 0.7; maxRange = 500; maxRangeProbab = 0.2; }; class FullAuto: Mode_FullAuto { begin1[] = {"arma-3-beryl\beryl.ogg",1.41254,1,1200}; begin2[] = {"arma-3-beryl\beryl.ogg",1.41254,1,1200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_6",1.58489,1,30}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_7",1.58489,1,30}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; weaponSoundEffect = "DefaultRifle"; reloadTime = 0.096; recoil = "recoil_auto_mx"; recoilProne = "recoil_auto_prone_mx"; dispersion = 0.00093; minRange = 0; minRangeProbab = 0.9; midRange = 15; midRangeProbab = 0.7; maxRange = 30; maxRangeProbab = 0.1; aiRateOfFire = 1e-006; }; }; }; ---------- Post added at 14:44 ---------- Previous post was at 13:02 ---------- Bump =F any1? Edited June 24, 2013 by Alduric Share this post Link to post Share on other sites
roberthammer 582 Posted June 24, 2013 (edited) Well your - WeaponSlotsInfo seems weird Try this class WeaponSlotsInfo: WeaponSlotsInfo { class MuzzleSlot: SlotInfo { linkProxy = "\A3\data_f\proxies\weapon_slots\MUZZLE"; compatibleItems[] = {"muzzle_snds_l"}; }; class CowsSlot: SlotInfo { linkProxy = "\A3\data_f\proxies\weapon_slots\TOP"; displayName = "$STR_A3_CowsSlot0"; compatibleItems[] = {"optic_Arco","optic_aco","optic_ACO_grn","optic_hamr","optic_Holosight"}; }; class PointerSlot{}; }; Also all your weapon models and attachments should have autocenter = 0 (in Named Properties window) to prevent some bugs Edited June 24, 2013 by RobertHammer Share this post Link to post Share on other sites
alduric 10 Posted June 24, 2013 Working fine now Here is ur reward mate, enjoy! http://www.youtube.com/watch?v=zqqq8uqSDnk Share this post Link to post Share on other sites