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Custom texture too bright despite paa format

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Bump - someone must have the same problem as me

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Had same issue, did not find a solution and just made my texture darker instead.

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I've sorted this, I think. You need to save the .paa in the text2view tool as RGBA and then DXT 5. Make sure the .paa is 512 x 512 or something similar. Also, custom textures appear too bright if they are inside a building or in the shade on a sunny day. Best thing to do is to set the mission as overcast or night. I think this last problem could be a bug. I had a lot of trouble with the user textures but they're working now.

Edited by Kydoimos

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Does anybody know how to disable the sunlight effects on user texture objects?

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I've tried setlightintensity, but it doesn't work...

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Hey chaps! Great news! One of the devs said this is getting fixed tomorrow!

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