Spunned 10 Posted June 23, 2013 saving as tga 24 bit (no compr) and opening in texview 2, saving as paa, yet it looks like this in game. what gives? ---------- Post added at 19:05 ---------- Previous post was at 19:04 ---------- EDIt: forgot link http://img811.imageshack.us/img811/5582/7oea.jpg (506 kB) Share this post Link to post Share on other sites
Andyj1 22 Posted June 23, 2013 May help http://forums.bistudio.com/showthread.php?155967-Create-your-own-billboard-signpost-flags Share this post Link to post Share on other sites
Spunned 10 Posted June 23, 2013 May help http://forums.bistudio.com/showthread.php?155967-Create-your-own-billboard-signpost-flags thanks for the quick reply, however, ive been through that post and i didnt find anything that could help me. Share this post Link to post Share on other sites
Spunned 10 Posted June 26, 2013 Bump - someone must have the same problem as me Share this post Link to post Share on other sites
samatra 85 Posted June 26, 2013 Had same issue, did not find a solution and just made my texture darker instead. Share this post Link to post Share on other sites
Kydoimos 915 Posted June 27, 2013 (edited) I've sorted this, I think. You need to save the .paa in the text2view tool as RGBA and then DXT 5. Make sure the .paa is 512 x 512 or something similar. Also, custom textures appear too bright if they are inside a building or in the shade on a sunny day. Best thing to do is to set the mission as overcast or night. I think this last problem could be a bug. I had a lot of trouble with the user textures but they're working now. Edited June 27, 2013 by Kydoimos Share this post Link to post Share on other sites
Kydoimos 915 Posted June 27, 2013 Does anybody know how to disable the sunlight effects on user texture objects? Share this post Link to post Share on other sites
Kydoimos 915 Posted June 29, 2013 I've tried setlightintensity, but it doesn't work... Share this post Link to post Share on other sites
Kydoimos 915 Posted August 7, 2013 Hey chaps! Great news! One of the devs said this is getting fixed tomorrow! Share this post Link to post Share on other sites