Kydoimos 916 Posted June 23, 2013 I've noticed that when using User Textures they flicker at a distance if you place them closely in front of walls (e.g. impro posters, etc.). Is this just a problem with the Alpha and Beta? I updated my drivers and didn't notice any difference. Share this post Link to post Share on other sites
samatra 85 Posted June 23, 2013 This is how engine renders two polygons really close to each other. Try to move user texture a bit farther. Share this post Link to post Share on other sites
Kydoimos 916 Posted June 23, 2013 ah, that's a problem :) I'm trying to make it seem that the texture is attached to the wall. Any suggestions? My one work around is using fog to mask the draw distance. I have a massive Coca-Cola billboard (10m user texture) placed very, very close to the wall of a building so you cannot see the edges. I don't know how to do any of the modelling lark, otherwise I'd just create a think enough base or frame and use the attachto command (which I assume would work?). Any ideas? Share this post Link to post Share on other sites
max power 21 Posted June 23, 2013 You can get away with something further from the wall than you think. You also might try playing with the z priority of the faces by selecting your billboard and going to faces/move to top or move to bottom and seeing if that makes a difference. Unfortunately, the z buffer, the thing used to calculate the draw order based on distance, uses a ratio that gets less accurate the further you get away. Usually, the buffer is more than adequate to accommodate the range of distances seen in games but this game has a very wide range. The result is this 'z-fighting' artifact you're seeing there, as the renderer can't really tell which thing to render first, it's rendering bits and pieces of each per pixel per frame. Share this post Link to post Share on other sites
Kydoimos 916 Posted June 25, 2013 I got really sneaky in the end. Put shoot house walls (crouching, prone, standing) behind the user texture which stopped the flickering. Not only that, but it looks like a real billboard now! Thanks for your help though, Share this post Link to post Share on other sites