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raven_silverwolf

Placing wrecks and objects on the sea or ocean floor.

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hello all

Just a quick question how do you or can you place things like a wreck of a helicopter or boat with things like black boxes, documents or other items on the sea/ocean floor? I have tried but the items seem to just stay on or above the water level. I am trying to make a mission where a helo is shot down or a boat is sunk with vitally important equipment or information that has to be retrieved or its the end of the world!!! :confused:

Thanks in advance for any or all help.

Raven

Sorry but I am a noob @ this sort of thing! :j:

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I don't know how to exactly put it at seafloor, but I guess you can spawn yourself at sea level and use the ` key to tell distance to seafloor, then use that in the elevation box for units.

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A crude way of doing it is to just use a suitably large negative number that you know is more than the depth.

Another way is just set it to “-5†altitude (i.e. just below sea level) and let it float down and put “this setDir random 360;â€

However some items (e.g. cargo container) float to the surface if spawned under water before the then sink again, while the boats and amphibious vehicles need “this setDamage 1†using in their initialization box or they will float even if the health/armour slider is set to minimum.

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this setposatl [getposatl this select 0,getposatl this select 1,0]

In the object init

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I had potentially related problems with naval mine in MP with setposatl. It doesn't appear to be broadcast to remote clients.

This was in the alpha. I've not checked this in the beta, I should do that.

http://forums.bistudio.com/showthread.php?156873-setposATL-on-naval-mines-not-broadcase-to-clients

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