Exiler 1 Posted June 22, 2013 Hi, I am new to making mods and especially making models in 3ds max. However, I have two months off to perfect my work and I am determined to improve my skill set in making mods. If you want to follow me making this and all my other work head on to: http://www.twitch.tv/E_ModTv What I have got so far: This is what the real thing is: It is nearly finished Just the rotor blades to do and the front bit plus some minor adjustments to the body then texture and coding and done :D Share this post Link to post Share on other sites
astast 12 Posted June 22, 2013 I can't wait for this, will be cool for special ops :D Share this post Link to post Share on other sites
Exiler 1 Posted June 22, 2013 I can't wait for this, will be cool for special ops :D ye this can go 1000m away from the controller and is super quiet. Im hoping to be able to control it with a tablet like the actual black hornet. Share this post Link to post Share on other sites
astast 12 Posted June 22, 2013 Yea someone made the rq raven for arma 2 and i also think they/he are/is making it for arma 3 and there was a control maybe it would be an idea to contact him and ask how he did it so you don't have to reinvent the wheel ;) Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 22, 2013 Looks promissing! @Astast The RQ-11 Raven is made by Feint. :) Share this post Link to post Share on other sites
Brain 12 Posted June 22, 2013 Damn, now we can spy with a portable drone on a portable drone, maybe watching that from a flying RQ-4 drone... Yo, dawg! Share this post Link to post Share on other sites
astast 12 Posted June 22, 2013 Looks promissing!@Astast The RQ-11 Raven is made by Feint. :) Thanks man, forgot his name :P Share this post Link to post Share on other sites
mr. bravo 17 Posted June 22, 2013 That's cute :D Should be interesting to see ingame! Share this post Link to post Share on other sites
thedog88 4 Posted June 23, 2013 hey man, not to be a buzz kill or what not but it's too high poly, you wont be able to get that into O2 since the cap is (if im not mistaking) 22k'ish. also, since it is in fact such a small object you don't need THAT much detail on it. a solid model with a decent texture will go a long way, also, consider how much of it the player will actually see. 2 seconds during launch and recovery? again, not trying to bash your mod just saying. looking forward to using this. Share this post Link to post Share on other sites
DJankovic 401 Posted June 23, 2013 http://www.gifcrap.com/g2data/albums/TV/Jim%20Carrey%20in%20Liar%20Liar%20-%20Oh%20come%20on!.gif cant belive somebody is making this, realy nice i cant wait to use it. I hope i will not get red card for this but...here is it..i apologise to all moderators but i dont know can i use gif in forums.. Share this post Link to post Share on other sites
Exiler 1 Posted June 23, 2013 (edited) hey man, not to be a buzz kill or what not but it's too high poly, you wont be able to get that into O2 since the cap is (if im not mistaking) 22k'ish. also, since it is in fact such a small object you don't need THAT much detail on it. a solid model with a decent texture will go a long way, also, consider how much of it the player will actually see. 2 seconds during launch and recovery? again, not trying to bash your mod just saying. looking forward to using this. lol i was tired when i posted this reply. So when i finnish my high poly i will start to make a low poly version by taking away polygons or triangles. when i have the low poly version i then have to uv wrap it and bake it. then i have to texture it and code it for the game. Edited June 24, 2013 by Exiler Share this post Link to post Share on other sites
michaeljordan 1 Posted June 27, 2013 That's great to read about this Hornet Nano UAV. Have you guys heard about this AirMule Transporter UAV developed by Israel which is scheduled to enter the service in 2014 and having max take-off weight of 1,088kg with an altitude about 3,657m. Here are some interesting pics and information of this UAV from the site i regularly read. Share this post Link to post Share on other sites
kiory 405 Posted June 27, 2013 hey man, not to be a buzz kill or what not but it's too high poly, you wont be able to get that into O2 since the cap is (if im not mistaking) 22k'ish. also, since it is in fact such a small object you don't need THAT much detail on it. a solid model with a decent texture will go a long way, also, consider how much of it the player will actually see. 2 seconds during launch and recovery? again, not trying to bash your mod just saying. looking forward to using this. Just so you know, this is a high poly model, it's used for high detailed bakes for low poly models, this won't actually be going in game. Share this post Link to post Share on other sites