dragon01 903 Posted June 22, 2013 Somebody once posted a nice guide explaining how to get a nice balance between looks and FPS in the Alpha. I can't find it now, but since Beta changed so much about graphics customization, I don't think it'd be of much use. Anyway, did anybody make a similar graphic settings overview/guide for ArmA III Beta? With all those new options, I'd like to know how they affect FPS and how to best make use of them. Share this post Link to post Share on other sites
Champy_UK 1 Posted June 22, 2013 The way i did it, which is a little 'trial and error' is using the new FPS counter when in the Video settings. Get the game to auto detect your settings, then adjust the sliders individually till you see no loss in the FPS counter. From memory some have little to no affect on FPS and purely relate to Visual aspects, those just adjust to your preference. Distance and object quality have the main affect and those can be adjusted to allow no loss in FPS with some tweaking. Hope this helps :) Share this post Link to post Share on other sites
fraczek 4 Posted June 22, 2013 (edited) Most of the "new" options are just detailed settings for postprocess effects, which had been previously all grouped under Postprocessing. See the relevant Arma 2 guide to postprocess for details. All of those are shaders that eat up some video card power, so depending on your card, you might want to play around with them (the FPS counter helps). Find a nice scene with lot of close detail, shadows and long distance view, and check from there. Bloom, DoF, Blurs - these were always enabled previously when you had PostProcess to low or higher IIRC. Now you can set them individually. I still keep them at zero. The nice thing is, now SSAO is toggled separately (previously SSAO worked only in PP normal or higher), so I can keep DoF, bloom AND blur off (or really low), and keep SSAO at high or more for nice looking shadowing and still some FPS gain (since the other shaders are off). All the other things form the other guide (and even Arma2 guide) still apply - shadows should be high or more (for GPU computed shadows, to offload the CPU), viewdistance, objectdistance etc eat up the most CPU cycles, postprocess effects eat up the GPU power so they heavily depend on your card. I prefer FSAA at zero, instead using FXAA or even supersampling the whole screen (at 120% it's not such a big FPS hit with most shaders off but nets you much better details). I guess dynamic lights would eat up CPU and GPU both a lot, although in the Night showcase, I had no problems with it at Ultra so far. Edited June 22, 2013 by fraczek Share this post Link to post Share on other sites
ghostnineone 10 Posted June 24, 2013 I must be blind but I can't notice a difference between anything past 100% SS except a drop in frames. Some options make no difference to my FPS at all like, FXAA, ISO filtering and SSAO. Arma auto detects everything at max except view distance and I get 20 frames at the main menu... Share this post Link to post Share on other sites