stealth2668 12 Posted June 14, 2013 So I've looked on the net and can't seem to find ai improvement mods for arma 3. Do the ones for arma 2 still work and do they get installed the same way? Also how do you use the new sniper class in the editor? Ive tried choosing marksman but get a standard looking rifle and no ghillie suit. Thanks. Share this post Link to post Share on other sites
Tyl3r99 41 Posted June 14, 2013 the sniper is in its own class... i.e. BLUFOR, MEN (SNIPER) and there wont be any AI mods until the devs have finished with the AI tweaking. hope this helps Share this post Link to post Share on other sites
chortles 263 Posted June 14, 2013 The category you need is Men (Sniper). Share this post Link to post Share on other sites
metalcraze 290 Posted June 14, 2013 (edited) http://arma-sr.bzbit.com/ http://arma-sr.bzbit.com/wp-content/uploads/2013/06/asr_addons_13060202.zip Also you will have to set AI precision to 0.85-0.9 if you want AI to hit anything with current version of ASR AI No need to edit config, just move sliders in difficulty setting to ~0.9 it will sort stuff out. Also I personally recommend you to open ASR config in userconfig folder (note it should go into userconfig/asr-ai/... folder, Robalo has made a mistake in the archive) and change smoke chance from 0.5 to 0.25 Otherwise smoke grenades will destroy your FPS Edited June 14, 2013 by metalcraze Share this post Link to post Share on other sites
stealth2668 12 Posted June 15, 2013 Ok thanks. I'm assuming installation instructions for arma 2 still apply for arma 3? Are there more mods as well to improve ai? Does zeus still work? Share this post Link to post Share on other sites
chortles 263 Posted June 15, 2013 Correct, the modfolder method still works, though the line (i.e. "-mod=@ASR_AI") would now go in the "Set Launch Options" field of Arma 3's Steam properties, if you're not using the "Expansions" method from the main menu options menu (i.e. putting the modfolders into the Arma 3 subfolder of the My Documents folder, then manually enabling or disabling each and then restarting the client to set your choices). Note that both of the Marksmen were meant to be designated marksmen, although the BLUFOR Marksman's MXM is more comparable to a SAM-R/SDM-R while the OPFOR Marksman gets an EBR in 7.62 x 51 mm. Unfortunately there's no announced plan for a "M24-style" precision rifle to complement the anti-materiel rifles that the BLUFOR and OPFOR Snipers carry. Share this post Link to post Share on other sites