dragon01 902 Posted June 12, 2013 I think that this should be a toggle. That way a server admin could decide if mines damage friendlies or not. Ultra-realistic and clan servers could enable friendly-fire mines if so inclined. Another solution would be to introduce a fancy, future-y mine that could check IFF codes. I believe there are systems like that in the works, with all those electronics ArmA3 troopers are wrapped into this shouldn't be very difficult to do. Then simply make sure it's the only kind of mine available. Share this post Link to post Share on other sites
progamer 14 Posted June 12, 2013 Why are we arguing about this problem here? Aren't the TK punishment scripts player made? Shouldn't this be discussed in the missions making section or scripting section? Share this post Link to post Share on other sites
Sneakson 1 Posted June 13, 2013 Why are we arguing about this problem here? Aren't the TK punishment scripts player made? Shouldn't this be discussed in the missions making section or scripting section? We're probably discussing the default setting which will ship with the game. Even if anyone will be able to modify it the vast majority will probably use the default setting. Share this post Link to post Share on other sites