WarfighterOne 10 Posted June 12, 2013 I'm currently working on a mission involving seizing air station mike then defending it from being destroyed, I made it so once blufor seizes the area, an enemy helicopter will be on its way to shoot missiles at the radar. I tried a few things, i tried a destroy waypoint, i tried putting a objects at the base of the tower that the helicopter can target but it wouldnt even shoot it at all. I also tried a few different scripts but then realized i was getting them from Arma Cold War Assault. This should be a feature in the game but i cant figure out the scipt, Any Ideas? -SideWinder Share this post Link to post Share on other sites
Magirot 14 Posted June 12, 2013 (edited) In my knowledge, it's pretty fidgety to get something like this to work, if you for example want the chopper to try to shoot more than once if it fails the first time. But for a single shot, you can use a command like fireAtTarget. First place an invisible helipad on the radar tower (to be a target dummy), then try something like placing a trigger around the area where you want the helicopter to open fire, group it to the helicopter, and add this to On Activation, changing the unit names: handle = heliname fireAtTarget [invisiblehelipadname, "missiles_DAGR"]; Probably a single missile won't destroy it, so you'd have to create a script that fires more than one of them, but that's a good start. Apologies if it doesn't work, I can't really test it right now. Edited June 12, 2013 by Magirot Forgot that fireAtTarget fires at an object, fixed Share this post Link to post Share on other sites
victim913 10 Posted June 12, 2013 I've tried doing things like this before. It should be as easy as sticking a "destroy" waypoint on top of it. The only thing that I have figured out was to put a laser on it. In the editor in OA there was a "lasertarget" which was just the laser from the laser pointer. But I think it was a blufor laser but I think it worked for both. If the laser isn't in arma3 you can easily get it from OA and put it in. And when building is destroyed to your liking you can figure out a way to delete it with a trigger. Share this post Link to post Share on other sites
WarfighterOne 10 Posted June 14, 2013 In my knowledge, it's pretty fidgety to get something like this to work, if you for example want the chopper to try to shoot more than once if it fails the first time. But for a single shot, you can use a command like fireAtTarget.First place an invisible helipad on the radar tower (to be a target dummy), then try something like placing a trigger around the area where you want the helicopter to open fire, group it to the helicopter, and add this to On Activation, changing the unit names: handle = heliname fireAtTarget [invisiblehelipadname, "missiles_DAGR"]; Probably a single missile won't destroy it, so you'd have to create a script that fires more than one of them, but that's a good start. Apologies if it doesn't work, I can't really test it right now. It works!! wow you are awesome, i really appreciate. Share this post Link to post Share on other sites
podvoxx 10 Posted June 14, 2013 Also you can try use this method: // Get Radar object from ID _targetRadar = (getPos "TargetTrigger") nearestObject 16199; // 16199 - map object ID(find this number on editor), TargetTrigger - trigger near Radar(range < 50 meters) // Open fire handle = heliname fireAtTarget [_targetRadar , "missiles_DAGR"]; Share this post Link to post Share on other sites
masterfulninja 10 Posted September 23, 2013 I'm having this same problem, I can get the missiles to lock if i designate a vehicle as the target but getting a building or a static defense to lock isn't working. Ive tried the invisible helipad option and the missiles still don't track. Im using an MI-48 if that makes any difference. Share this post Link to post Share on other sites
spookygnu 563 Posted May 19, 2014 I followed Maigrots method at first and was having trouble getting the AI to lock onto the Radar at Mike 26. (I'm using the GreenFor jets btw) After a number of attempts and various different alterations, I came up with putting a crewed Blufor vehicle inside the radar, disabled the move on the AI so they would not go anywhere, and the Jets pilots would then consistently lock on with the missiles, blowing it up everytime without fail. doing it this way you have to replce the invisible heli pad with a vehicle and name it accordlingly. ie: "radar". Thought you should know this, a bit sneaky but it works flawlessly Share this post Link to post Share on other sites