Tuliq 2 Posted June 9, 2013 So I have a UI resource which I want to place in the lower right corner of the screen. It's a vertical list of the names of players connected to the game. I want this list to be displayed at the same relative position on the screen through all aspect-ratios and interface-sizes. Right now, it looks good and sits in place when I am in the "small" interface size, but my friend who has interface size set to "normal" will have this list of names cut off on his screen. What would I have to do to ensure that this list stays at the same relative spot on the screen for both of us? Share this post Link to post Share on other sites
Larrow 2822 Posted June 9, 2013 Have not played with UI much yet Tuliq but is this not an absolute versus safezone of how you place your resource. On that page it says aligned to bottom right corner x = safezoneX + safezoneW - 0.2; y = safezoneY + safezone[color="#FF0000"]W[/color] - 0.3; w = 0.2; h = 0.3; Although i would of thought the bit ive highlighted in red should need to be the height not the width Share this post Link to post Share on other sites
Tuliq 2 Posted June 9, 2013 You might be right. That is what I am using though. Here is my resource definition. class RscTitles { class sniperList { idd = -1; fadeout=0; fadein=0; duration = 1; name= "sniperList"; onLoad = "uiNamespace setVariable ['sniperList', _this select 0]"; class controlsBackground { class sniperListText:RscStructuredText { idc = 6000; type = CT_STRUCTURED_TEXT; size = 0.047; x = 0.856875 * safezoneW + safezoneX; y = 0.686927 * safezoneH + safezoneY w = 0.3; h = 0.5; colorText[] = {1,1,1,1}; lineSpacing = 4; colorBackground[] = {0,0,0,0}; text = ""; font = "PuristaMedium"; shadow = 2; class Attributes { align = "right"; }; }; }; }; }; I stole the gist of it from another script, so I am not sure about if this is the proper way to make a simple list resource. I am a total noob at dialogs.. ---------- Post added at 16:03 ---------- Previous post was at 15:59 ---------- For now I have just moved the resource a tiny bit more to the left, so that if a player is using the normal interface size, he will see it. Share this post Link to post Share on other sites
Larrow 2822 Posted June 9, 2013 x = 0.856875 * safezoneW + safezoneX; w = 0.3; h = 0.5; 0.856875 + 0.3 > 1. Is that not where your overlap is coming from? Share this post Link to post Share on other sites
Tuliq 2 Posted June 9, 2013 It doesn't overlap for me, but it does for other interface sizes other than small. I guess I should keep the values within the 0 - 1 range? Share this post Link to post Share on other sites
.kju 3245 Posted June 9, 2013 //all variable values from 0 to 100 x = "(_xPos/100) * SafeZoneW + SafeZoneX"; y = "(_yPos/100) * SafeZoneH + SafeZoneY"; w = "(_width/100) * SafeZoneW"; h = "(_height/100) * SafeZoneH"; For 3 monitor setup, it should display only in the center screen. If you want it on all three, you might need SafeZoneWAbs. See also: http://community.bistudio.com/wiki/SafeZone Share this post Link to post Share on other sites