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Rumsfield

Deleting Fallen Trees

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Is there a way to delete fallen trees during gameplay or to sink them far below ground, so as to hide them?

I know that first I need the specific tree(s) name/ID. I've tried using

_ObjNearList = nearestObjects [player, [], _radius];

to get the tree(s) name(s) so that I can use "deleteVehicle" or "deleteEditorObject". But after much messing around I couldn't get it to work.

I have a feeling that objects which are placed/created by the island creator are not removable?

Thanks!

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Unless something has changed in A3 you can't hide trees.

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most things can be hidden, but there are some that can't. like trees. like F2k Sel said, unless something has changed, I tried to delete/hide some trees a month ago with no luck.

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sorry havent tested hideobject with trees but what i tested is if you kill a tree with setdamage 1 then log out lg back in it will be standing even if your friend that hasnt logged out sees it on the ground. this doesnt happen if you knock it down with a tank. this kinda put me off to continue with tree experiments further

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