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SteelSampson

Create chargeing effect?/Moving target effect?

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I am trying to get OPFOR ai units to ignore BLUFOR unit who are destroying them.

I have lowered all skill levels to lowest possible.

I have set WPs to Careless and never fire.

I have also put this

{_x allowfleeing 0} foreach allunits;

in the init.sqf.

Is there anything else that can be done?

Thanks.

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{_x allowfleeing 0; _x disableAI "FSM"} foreach allunits;

it may help

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I'm going to try this I'll let everyone know how it goes.

{_x allowfleeing 0; _x disableAI "FSM"; _x disableAI "autotarget"; _x disableAI "target";} foreach allunits;

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this setCaptive true;
this allowFleeing 0;
this disableAI "FSM";
this addRating -10000

if the other side still doesn't fire at them you'll have to make a small script to tell them to. maybe using "doTarget" and "doFire".

that's the only thing I can think of that may help.

Edited by Nimrod_Z
added rating , so other side will hopefully shot at enemy

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Is there a way to disable addrating so a player doesn't get penalized for teamkilling?... That way I could shoot Independent units all day Right?

What about lowering OPFOR View Distance?

setViewDistance <distance>

How would I do this for a whole team and individual units?

I also found this:

aimingShake[]    = {0.30, 0.10};
aimingSpeed[]    = {0.75, 0.20};
spotDistance[]   = {0.60, 0.30};
spotTime[]       = {0.35, 0.20};
endurance[]      = {0.70, 0.20};
courage[]        = {0.70, 0.20};
reloadSpeed[]    = {0.70, 0.20};
commanding[]     = {0.70, 0.20};
general[]        = {0.70, 0.20};

Just not sure how to use it?

Edited by SteelSampson

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Bumpity bump... any thoughts?

It seems like it should be easy to make AI just follow their waypoints... but it seems to be impossible:mad:

I hope BI fixes this for arma 3. They need to add a waypoint speed: "cannot move" and need to add a waypoint behaviour: oblivious.

RaGE.!

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Yeah, that seems to be true - scripter haven't full control over AI. Far from that. You can try also some direct movement command, like doMove. Maybe here you will find anything helpful:

How to force disengage, when AI engaged in combat thread

This is simply about how to force AI to move, where I want, when it is in combat/under fire and is trying hard to do something else. The closer enemy, I noted, the more stubborn AI become.

Edited by Rydygier

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