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cobrausn

Immobilize M1A1

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I want the goal of a mission to be to rescue the crew of an immobilized (but otherwise functional) M1A1. The 'otherwise functional' part is important - I want to make sure it has a working main gun. I was told the 'setHit' command could be used to damage specific parts of the vehicle. Turns out if you 'setHit ["motor", 1];', the M1 explodes when you get in it. So then I tried disabling the tracks, but I can't seem to find the actual part I need to set hit to get those damned tracks to be disabled - I tried all of the various wheels as well as the track names (from http://community.bistudio.com/wiki/Translations), and not a single one of them will disable treads (pasanimL, pasanimP, pasL, pasoffsetL, pasoffsetR, pasP, pasy).

Is there something I'm missing here? I feel like it should be obvious, and yet...

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Set the fuel to zero and then he cannot drive anywhere.

This option is to the left of the directional compass on the unit screen.

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Actually, the pas_L / pas_P suggestion worked perfectly. Awesome man, thanks.

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If you setHit > 0.85 to motor it can explode. Also M1A1 has some sort of active armour, setting hit 1 to the body can also make it explode strangely.

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