uiox 0 Posted October 21, 2002 Use the tutorial of Vectorboson/Bigpoppa step by step if you want learn dialogs. If you want a dialog i can do it for you, if you want... Don't modify #define....... (you can do it but... I don't know how...) Share this post Link to post Share on other sites
GAMEER_77 0 Posted October 21, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bigpoppa @ Oct. 21 2002,22:02)</td></tr><tr><td id="QUOTE">This time I have to agree with Gameer_77 Â There a lot of limitations to styles and controls and I can't tell you all! I'll sometimes have to find out myself. Â <span id='postcolor'> Am i hearing this right... Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted October 22, 2002 I did use the tutorial and I also combed through Maruk's sample mission, so I understand a lot more than I did now. I was just trying to make sure that I wasn't doing something wrong for the button's text not to position itself according to the Style that I used and defined. Since it didn't seem to work, and you all aren't sure, then I'll get around it by modifying the pictures and the text. I just wanted to make sure before I went through the extra work of re-defining some of the buttons. Too bad buttons can't be dynamically added like items in a listbox can. Basically I'm placing pictures of pictures of vehicles and such on buttons and I wanted the text on the button to be centered above the vehicle. I have several things I can do. I can create a small button that is centered over the picture, or I can make the picture smaller and fit it within the confines of the button, or I can create a larger button and then define the text and the picture separately. It's more work that way, of course. BTW, any of you know where a list of the picture items included in Opflash is? I've been searching OFPEC and around here but haven't found it yet. Share this post Link to post Share on other sites
The_Captain 0 Posted October 22, 2002 That's something I really want as well, the list of in game picture names... If you de pbo some of the data files, you can find the actual *.paas, but I don't know how to call them in game... Share this post Link to post Share on other sites
GAMEER_77 0 Posted October 22, 2002 To put the pics onto a listbox, use this: lbSetPicture [_idc, _index, "picname"] KaRRiLLioN, i still don't understand what your trying to do. Could you maybe post a screeny or your .ext (Part of it) so we can see? Mebbe it's just my immature mind though PEACE Share this post Link to post Share on other sites
uiox 0 Posted October 22, 2002 I scripted a tool bar like in the game (where you can see your units and num), and I use pict of the game, If you want to see how I have post a sample mission in OFPEC. Here it a list of pict.paa of the game : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ; Icons for tool bar if you want your own put it in data folder (for addons dePBO it and take the small .paa pict) ; Plane >  ia10  -  icessna  -  ; West Tanks > iabrams  -  im60  -  im113  -  im113_ambu  -   -   -   -   -   -  ; East Tanks >  it55  - it72  -  it80  -  ibmp  -  ibmp_abu  -  izsu (Shilka)  -   -   -   -  ; West Helico > iuh60  - icobra  - ; East Helico >  imi17  - imi24 ; West Trucks > ijeep  - ijeepmg   - ijeepmutt (radio)   -  itruck5t  -  itruck5tfuel  -  itruck5trepair  - ; East Trucks >  iuaz  - iural   - iuralfuel  -  iuralrepair  - iscud ; West Units > igrenadier  - islaw  -  ismg  -  isaa  -  isat  -  isniper  -  iminer   - imortar   -  ipilot  -  icrew  - isaboteur  - imedic ; East Units  > ivojak  - ; Resistance Trucks  >  iv3s  - iv3sfuel  -  iv3srepair  ; Civil cars  >  iaston  -  irapid  -  iskoda  - itraktor   -  ; Arty > idelo ; Divers >  icivil -  ipbr (boat) -  iracek (seagull)<span id='postcolor'> Hope this help you. Share this post Link to post Share on other sites