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Kydoimos

Hidden Objects Sound

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Hello - I'm new to editing. Is there a way, on having hidden an object, to cancel out the sound. In particular, I'm trying to stop the unit calling out the positions of enemy units. The unit is a BLUFOR speedboat. Any ideas? Thanks in advance!

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Have you tried disableAI? "AUTOTARGET" might be what you're looking for.

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Thanks 509 but I've tried that. Actually managed to sort it out - I think - by making the unit 'watch' a certain area. Not quite what I had in mind but I think it's stopped them chatting and calling out enemy positions.

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I've tried that too! Managed to sort out a work around however. I've told the hidden unit to 'watch' a certain area. Seems to have done the trick!

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