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509

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  1. 509

    [COOP-20] Traffic

    Last patch broke a lot of things. Should be fixed now.
  2. Like others said, we need a bit more information. But one possibility is that you changed the mission name when you exported the mission. When you export an MP mission from the editor, the mission name must match the name of the directory in which all your scripts are, sans the .Stratis suffix. Otherwise the editor will create a new directory based on the mission name you gave and only save the mission.sqm in that directory (and not your scripts). You'll end up with a small PBO that only holds the mission.sqm.
  3. I'm not sure if I understood correctly, but the image and text displayed when selecting a mission are defined in overview.html. More information about mission presentation here. As for the .Stratis appendix, if you define your mission name in the mission editor's intel window (or edit the Intel class in mission.sqm manually) you should be able to get rid of that.
  4. Have you tried disableAI? "AUTOTARGET" might be what you're looking for.
  5. 509

    setovercast broken ?

    Been broken since the beginning of alpha I think. Same goes for rain.
  6. JIP stands for Join In Progress. So anyone who joins once the mission has started is considered a JIP player.
  7. Thanks Zach, all this was really helpful.
  8. It's been a while since I played with SLP, but looking at the readme the third parameter is [position,offset distance(optional)] and is explained as follows: Judging by that I'd say you should change your third parameter from [trg8] to ["markerToPatrol"] and add an offset to that if applicable. Now, I don't know if the units will actually patrol within that marker or how will they behave. You might want to try the SLP thread for more clarification.
  9. I haven't tried the task modules myself, but give FHQ TaskTracker a try, it's easier to use than Taskmaster 2. Forum thread here. Note that it does not support JIP if respawn is enabled.
  10. Ran into the same problem. My walls work fine on a locally hosted server, but start falling on a dedicated. I just hope it's something that will be fixed.
  11. Google for "3rdperson.fsm" for another way to do it.
  12. 509

    [COOP-20] Traffic

    Should be doable although it might be quite difficult. Thanks for the heads up. The mission has been tested only against the stable branch. I guess they changed the 7.62 class name in dev. I will update the mission once the change propagates to stable.
  13. Traffic v0.9.9 (June 1st) This is a beta release and I am looking for feedback and bug reports. Two 10 unit squads are sent to Stratis to put an end to a drug trafficking operation ran by the local militia. The primary objective is to destroy four transmission towers within a 30 second window and to then destroy a silo in an enemy compound. The optional, secondary objectives are to 1) destroy a precursor chemical shipment on the coast, 2) clear two to three enemy outposts, 3) locate a crashed helicopter and 4) locate a supply box. One of the four transmission towers is 1.7 km away from the rest and will require the squads to split up. If played with ACRE, squad leaders will have PRC148s and should be able to communicate from tower to tower. Both the player spawn and task locations are randomized and the mission can be played from North to South or vice versa depending on spawn position. Most tasks have two to four possible locations. Although the mission is meant to be challenging for 20, it can be played with less and thanks to Zuff's Group Management Script you can leave and join groups easily in-game. Features: Revive only (requires medic). Random infantry and vehicle patrols. Random spawn and task locations. Random mission time. Can be changed in lobby. Play time probably 2-3 hours. Enemy count 250-500 depending on RNG. Known issues: Player marker is not moved to spawn location on the briefing map on a dedicated server. If anyone knows how to fix this without grouping the players to markers, please let me know. Credits: DAC v3.0c by Silola FHQ TaskTracker v1.1 by Varanon Revive script by Farooq TPWC AI Suppression System A3 [ALPHA] by Ollem Random House Garrison Script 1.2 by Desrat Group Management Script 1.1 by Zuff Props to Ascorius and Juvial for Spartan Shield DAC examples Changelog: 0.9.9: - Compatible with A3A 0.58.105348 - Farooq's revive script updated to 1.3 0.9.8: - Fixed squad leaders spawning without PRC343 on a dedicated server. - Farooq's revive script updated. 0.9.7: - Tweaked loadouts and hid Kamino Firing Range mine field. 0.9.6: - Fixed random starting time not being synced properly. 0.9.5: - Increased player magazine counts and added more magazines to the supply box. - Player count increased to 20. Download https://mega.co.nz/#!hBExXDga!LV6m_T3DGHi9JVdUE5nx7TxzDqcJ4SDyrMW0ijd7-Qk
  14. 509

    Basic Map Making Tutorial

    Good work, thanks.
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