bobby budnick 0 Posted May 8, 2013 With the newest DEV version, they have eliminated the vehicle init scripting commands. Unfortunately, these commands are used in the ca.pbo particleeffects > scripts folder. This causes visible script errors when Arma 2 vehicles are spawned. I have commented out the offending lines and I am attempting to replace the scripts. Method 1: Add the modified scripts to my already modified ca_e.pbo keeping the folder structure intact. This does not work - the original files are still being called from the original ca.pbo Method 2: Make a mod pbo with a config.cpp that has a cfgpatches with a random classname and required addons of "CAData". The replaced scripts with the folder structure intact are placed in this pbo. This does not work - the original files are still being called from the original ca.pbo Method 3: Make a mod pbo with a config.cpp that has a classname of "CAData" (no quotes) with a cfgmods entry below it with class "CA" (no quotes) dir "CA". The replaced scripts with the folder structure intact are placed in this pbo. This does not work - the original files are still being called from the original ca.pbo The only method that I know that works is the brute force method, where you copy the entire pbo, replace the files in it, and load it as a mod. Fortunately, I have a "working" ca.pbo that has been reduced from about 130 MB to about 10 MB. Many textures are not working this way though because they were deleted. I would like to do this the proper way if possible. Thanks for any help. Share this post Link to post Share on other sites
Simas 12 Posted May 11, 2013 I am kind of new to Arma editing.. but from what I have read so far I think the key here is the PBO prefix (can be set in BinPBO options). Try creating your custom "ca_e.pbo" as in method 1 but make sure the PBO prefix is set exactly the same as the original ca.pbo (and use modfolder). Share this post Link to post Share on other sites
bobby budnick 0 Posted May 20, 2013 Thanks for trying to help. I was already aware of the prefixes. When a mod pbo is given the same prefix as an original pbo it seems to replace ALL the files in the original pbo. I need to replace some files only. As it stands now, I will release my mod with the stripped down original ca.pbo unless anyone has any further suggestions. Share this post Link to post Share on other sites
xyberviri 1 Posted May 21, 2013 sounds like your using eliteness which does that, just use pbo manager or something else. Share this post Link to post Share on other sites
eduardcomando 127 Posted June 28, 2015 Hello guys... I need a Great help; I want to do a project that replace the default weapons of BIS for others weapons addons... All the information that you can give me I will be grateful... Thank Share this post Link to post Share on other sites