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Fuzzy Bandit

Forcing Unit to become a ragdoll

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The new ragdoll physics are bloomin' fantastic, though I wish I could force them on players.

Does anybody know of any way to "force" a player to become a ragdoll? Just the same as if a player is tapped by a car; they don't take any (or much) damage but become a ragdoll for a small while before getting back up.

I'd really like to see a way to do this as it could potentially add a large degree of immersion if scripted correctly (players become ragdolls and are blasted away from large explosions etc).

So... anyone got any ideas?

Already tried so far...

setVelocity
setVectorUp

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I made a request thread about this about a month ago and it was completely ignored...

This game needs a doRagdoll command.

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Apologies for bumping an old thread, but I've been away for a short while; is there any news on this? I know a few people were querying devs about it.

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