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clay55555

Satchel charges

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Hey!

I need satchel charges in my mission but since i got the resistance editor upgrade they arnet there anymore would anyone know how I could get some satchel charges without giving up my new mission editor upgrde.

thanks in advance.

p.s. I dont know if this belongs in the addons or mission ed category so sorry if i got it wrong. Thanks

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hmm, maybe you could spawn the satchels by using camcreate, like this:

bomb = "PipeBomb" camCreate [x,y,z]

x,y,z are to be replaced with numbers (for the satchels position)

you can use them to spawn the bomb at a position

Hope this helps you

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you can use addWeaponcargo or addMagazine cargo "PipeBomb".... look up all the other commands in the command reference (BIS page / editing)

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Appearently:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addMagazineCargo ["Pipebomb",10]<span id='postcolor'>

Neo

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No thats not what I meant, I mean I need something that makes a big explosion that I can trigger. I used to use charges to blow up buildings and stuff with triggers, but now there are none to use. But thanks anyway

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> I need something that makes a big explosion that I can trigger<span id='postcolor'>

How big do you need? Will HEAT round do?

You can create it like this:

round1 = "Shell120" camCreate[x,y,z]

If you want bigger boom, maybe you should add a couple of rounds,

or use LGB or so..

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You could also use this

boom= "bomb" createvehicle [x,y,z]

this will create a large explosion complete with fire burst

I think this only works with resistance.

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I am trying to create a mission where you have to satchel a radio tower, but I have found that no amount of satchel charges will blow it up. I am using the HOUSE Radio Tower (res) model. I have found that helicopter missles will bring it down, but I want my guys to have to get up to it and blow it. I have tried setdammage 0.9 and allowdammage etc. but nothing seems to work. I tried calling an airstrike, but for what i wanted to do with that, it got waaaaaay too complicated (especially for multiplayer). Just want to satchel it. Any ideas?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (fcf_bear @ Sep. 03 2002,07:13)</td></tr><tr><td id="QUOTE">I am trying to create a mission where you have to satchel a radio tower, but I have found that no amount of satchel charges will blow it up. I am using the HOUSE Radio Tower (res) model. I have found that helicopter missles will bring it down, but I want my guys to have to get up to it and blow it. I have tried setdammage 0.9 and allowdammage etc. but nothing seems to work. I tried calling an airstrike, but for what i wanted to do with that, it got waaaaaay too complicated (especially for multiplayer). Just want to satchel it. Any ideas?<span id='postcolor'>

I'm trying the same thing, but someone gave me a solution. Basically "setdammage" - you said it wasn't working for you - did you do it like this?:

First, use the "Show ID" button to get the Object Number of tower. Then use a Trigger to setdammage to tower at .9 or .95. A satchel then takes it down. (Or rather, a satchel blows it up, it still stands but is twisted and wrecked).

specifics are: TRIGGER OnActiv:

object [insert number here without brackets] setdammage .95

(I think! I can double check code)

I used a square trig activated by West, around foundation of tower. As soon as my team steps onto foundation, trigger invisibly sets damage. They set charges and take off.

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poerful one is this:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> explosion = "LaserGuidedBomb" camcreate getpos [x,y,z]

or

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> explosion = "LaserGuidedBomb" camcreate getpos man1

the_unknown_one

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