farooqaaa 2 Posted May 5, 2013 Server Specs: Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit/100mbit dedicated connection Current settings: language="English"; adapter=-1; viewDistance=3000; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=16400000; MaxBandwidth=104857600; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; It starts good but when the server becomes full, fps goes down to 10. Is there anything I should change? Share this post Link to post Share on other sites
Beagle 684 Posted May 5, 2013 Server Specs:Intel Quad-Core Xeon E3-1230 3.20Ghz 8GB DDR3 Memory 100mbit/100mbit dedicated connection Current settings: language="English"; adapter=-1; viewDistance=3000; MaxMsgSend=64; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=256; MinBandwidth=16400000; MaxBandwidth=104857600; MinErrorToSend=0.00199; MinErrorToSendNear=0.0199999998; MaxCustomFileSize=0; class sockets{maxPacketSize=2048;}; It starts good but when the server becomes full, fps goes down to 10. Is there anything I should change? Reduce the player count to 32 ...that's it. I've never seen a mission run well for long with more than 32... exept it's only Players and not a single A.I. Share this post Link to post Share on other sites
Jasonpb 10 Posted May 7, 2013 For a start you'd want to fix this class sockets{maxPacketSize=2048;}; you're not going to see packets larger than 1500 plus you have overheads, if you're going to set it 1412 is probably a safe bet, however the default is 1400 I believe so not too much difference. 3000 view distance is also a fair amount, people aren't going to see that far so why set it? Share this post Link to post Share on other sites
johnsm 1 Posted June 13, 2013 (edited) play with this MinErrorToSend=0.00199; set to .008 it should bump fps by much and make cpu usage less! Edited June 13, 2013 by johnsm Share this post Link to post Share on other sites