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farooqaaa

Optima bandwidth settings for 64 player server?

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Server Specs:

Intel Quad-Core Xeon E3-1230 3.20Ghz

8GB DDR3 Memory

100mbit/100mbit dedicated connection

Current settings:

language="English";
adapter=-1;
viewDistance=3000;
MaxMsgSend=64;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=256;
MinBandwidth=16400000;
MaxBandwidth=104857600;
MinErrorToSend=0.00199;
MinErrorToSendNear=0.0199999998;
MaxCustomFileSize=0;

class sockets{maxPacketSize=2048;};

It starts good but when the server becomes full, fps goes down to 10.

Is there anything I should change?

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Server Specs:

Intel Quad-Core Xeon E3-1230 3.20Ghz

8GB DDR3 Memory

100mbit/100mbit dedicated connection

Current settings:

language="English";
adapter=-1;
viewDistance=3000;
MaxMsgSend=64;
MaxSizeGuaranteed=1024;
MaxSizeNonguaranteed=256;
MinBandwidth=16400000;
MaxBandwidth=104857600;
MinErrorToSend=0.00199;
MinErrorToSendNear=0.0199999998;
MaxCustomFileSize=0;

class sockets{maxPacketSize=2048;};

It starts good but when the server becomes full, fps goes down to 10.

Is there anything I should change?

Reduce the player count to 32 ...that's it. I've never seen a mission run well for long with more than 32... exept it's only Players and not a single A.I.

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For a start you'd want to fix this class sockets{maxPacketSize=2048;}; you're not going to see packets larger than 1500 plus you have overheads, if you're going to set it 1412 is probably a safe bet, however the default is 1400 I believe so not too much difference.

3000 view distance is also a fair amount, people aren't going to see that far so why set it?

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play with this MinErrorToSend=0.00199; set to .008 it should bump fps by much and make cpu usage less!

Edited by johnsm

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