malakdecaen 3 Posted April 30, 2013 Hi everybody , Do you know if is possible to interact with inventory item with a left click on them ? Left click on item open a little menu "use" or "build" . I find this on dayz mod : private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script"]; _control = _this select 0; _button = _this select 1; _parent = findDisplay 106; if (_button == 1) then { _group = _parent displayCtrl 6902; _pos = ctrlPosition _group; _pos set [0,((_this select 2) + 0.48)]; _pos set [1,((_this select 3) + 0.07)]; _item = gearSlotData _control; _conf = configFile >> "cfgMagazines" >> _item; if (!isClass _conf) then { _conf = configFile >> "cfgWeapons" >> _item; }; _name = getText(_conf >> "displayName"); _cfgActions = _conf >> "ItemActions"; _numActions = (count _cfgActions); _height = 0; //Populate Menu for "_i" from 0 to (_numActions - 1) do { _menu = _parent displayCtrl (1600 + _i); _menu ctrlShow true; _config = (_cfgActions select _i); _type = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); _menu ctrlSetText format[_type,_name]; _menu ctrlSetEventHandler ["ButtonClick", format["_id = '%2' %1;",_script,_item]]; }; _pos set [3,_height]; //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos]; _group ctrlShow true; ctrlSetFocus _group; _group ctrlSetPosition _pos; _group ctrlCommit 0; }; please help me i really appreciate . thanks and sorry for my english . Share this post Link to post Share on other sites
defk0n_NL 2 Posted September 7, 2013 Hi everybody ,Do you know if is possible to interact with inventory item with a left click on them ? Left click on item open a little menu "use" or "build" . I find this on dayz mod : private ["_control","_button","_parent","_group","_pos","_item","_conf","_name","_cfgActions","_numActions","_height","_menu","_config","_type","_script"]; _control = _this select 0; _button = _this select 1; _parent = findDisplay 106; if (_button == 1) then { _group = _parent displayCtrl 6902; _pos = ctrlPosition _group; _pos set [0,((_this select 2) + 0.48)]; _pos set [1,((_this select 3) + 0.07)]; _item = gearSlotData _control; _conf = configFile >> "cfgMagazines" >> _item; if (!isClass _conf) then { _conf = configFile >> "cfgWeapons" >> _item; }; _name = getText(_conf >> "displayName"); _cfgActions = _conf >> "ItemActions"; _numActions = (count _cfgActions); _height = 0; //Populate Menu for "_i" from 0 to (_numActions - 1) do { _menu = _parent displayCtrl (1600 + _i); _menu ctrlShow true; _config = (_cfgActions select _i); _type = getText (_config >> "text"); _script = getText (_config >> "script"); _height = _height + (0.025 * safezoneH); _menu ctrlSetText format[_type,_name]; _menu ctrlSetEventHandler ["ButtonClick", format["_id = '%2' %1;",_script,_item]]; }; _pos set [3,_height]; //hint format["Obj: %1 \nHeight: %2\nPos: %3",_item,_height,_grpPos]; _group ctrlShow true; ctrlSetFocus _group; _group ctrlSetPosition _pos; _group ctrlCommit 0; }; please help me i really appreciate . thanks and sorry for my english . great quote, You just saved me a ton of work. But yeah, It reads ItemActions from cfgWeapons, Then assigns variables based on those custom items. and then just adds a ui ontop Its scripted really clever and could probably work on A3. Share this post Link to post Share on other sites