fackstah 1 Posted April 30, 2013 (edited) I used method and placed loot in all buildings in Stratis as a template for easy merging with other missions each "plot" of loot has 3 invisible helipads 1 for items 1 for weps 1 for ammo they all have a 50% chance of spawning currently and are currently set to .05m height to ensure they are above the floor in buildings (still need fine tuning in some spots) *to mass edit changes use a html editor or something of the like i used Dreamweaver 8 with the find and replace function you can edit 1000's of lines of code in one swoop Download: http://www.mediafire.com/?20j82i4qg5lb9v9 Change height with [getPos this select 0,getPos this select 1,0.50]; "; this isnt the cleanest or best method but Figured i would share as i don't get much use out of it since i only work on 1 mission lately lol Cheers , Fackstah Edited April 30, 2013 by fackstah Share this post Link to post Share on other sites
miscology 10 Posted April 30, 2013 method and placed loot in all buildings in Stratis as a template for easy merging with other missions each "plot" of loot has 3 invisible helipads 1 for items 1 for weps 1 for ammo they all have a 50% chance of spawning currently and are currently set to .05m height to ensure they are above the floor in buildings (still need fine tuning in some spots) *to mass edit changes use a html editor or something of the like i used Dreamweaver 8 with the find and replace function you can edit 1000's of lines of code in one swoop Change height with this isnt the cleanest or best method but Figured i would share as i don't get much use out of it since i only work on 1 mission lately lol Cheers , Fackstah Why not use the buildingPos command? It worked well with Arma 2 buildings. Share this post Link to post Share on other sites