EulerFoiler 10 Posted June 26, 2013 The tool worked great for me! Since it wasn't exactly clear to me at first, just want to say for others that only the mission.sqm file needs to be converted it seems not every .sqf file. Thanks!! Share this post Link to post Share on other sites
Beerkan 71 Posted June 26, 2013 The tool worked great for me! Since it wasn't exactly clear to me at first, just want to say for others that only the mission.sqm file needs to be converted it seems not every .sqf file. Thanks!!Dingo-J's utility ONLY converts mission.sqm files. Follow my tutorial in the first post to convert everything else. (Unless script falls foul of logic changes in the beta) Share this post Link to post Share on other sites
EulerFoiler 10 Posted June 26, 2013 Correct me if I'm wrong, but are you saying that you copied and pasted each line into Notepad++ and replaced in all files? For example: [copy]arifle_Khaybar_C_ACOg_point_F [paste into find] [copy]arifle_Katiba_C_ACO_pointer_F [paste into replace] For every single line item in Weapon Replacement Names, Vehicle Replacement Names, Class Mission replacement names, Weapon Ammo Class changes, and Scripting Command Changes? Surely there is a better way, seems incredibly time consuming! Share this post Link to post Share on other sites
gonxot 10 Posted June 27, 2013 Beerkan, i've been messing around with notepad++ giving to the mission a nice cool upgrade to BETA and now it's working. Thanks for that thread. Now im trying to mix up this mission with another one, since Seize the Ground (http://forums.bistudio.com/showthread.php?147977-co_22-Seize-ground-insurgency-style-(enemy-occupation)) has a lot of stuff that would be great to see in this Occupation mission. Also Seize the Ground thread seems to be "BETA dead" right now =( so i cannot contact the Author of that mission. But what I'm trying is to patch up BTC Revive, Insurgent Behavior, and MHQ scripts to merge them into Occupation. It's a nice gameplay to experiment. I write it here, so if the mission's author want to take a look on it and decide to apply some of this upgrades, i'll be happy to help build it. Share this post Link to post Share on other sites
bangabob 42 Posted June 27, 2013 When I get back from holiday on Monday im going to focus on. 1. Update to beta, reward vehicles,enemy classes,base assets 2. Implement a revive system. Giving hosts choice as to whether occupation respawn or standard revive 3. Add capturable bases which will replace the need for mhqs. 4. Improve recover sidemission. 5. Rewrite sidemission eos scripts to suit sidemissions better And a few minor changes. Any big things ive missed? Share this post Link to post Share on other sites
watarimono 0 Posted June 27, 2013 I think you've covered pretty much what was on my wishlist Share this post Link to post Share on other sites
EulerFoiler 10 Posted June 27, 2013 I'm so glad this mission is still being actively developed. Props to all involved!! Thank you from myself and my players for the quality product! I did write a script last night that would convert all Alpha names to Beta for all files (not just sqm)....but I relearned a valuable lesson with rm after deleting the script by accident after I converted my Occupation files. I am disappointed because I intended to share the script with others (it was a bash script under Linux). Share this post Link to post Share on other sites
bangabob 42 Posted June 30, 2013 New version available. V5 - Fully updated for Beta (New vehicles and weapons) - Rewritten Side missions for increased performance - Rewritten Side mission EOS script for increased performance - Implemented bases which can be captured to access fast travel and new vehicles - Added BTC revive - Updated Occupation Respawn to show names - Removed invisible units from groups - Added fast travel option from forward operating bases - Multitude of bug fixes and optimizations Due to the major changes there may be some bugs i havn't found yet. Please let me know of any bugs you find. Share this post Link to post Share on other sites
INF_MIke64 53 Posted July 1, 2013 Hey INF_Mike64 here. Nice mission bangabob we at INF love to use it. One of the problems we have noticed is that Side missions and camp markers are not shown for JIP players some of the spawn markers show as red once cleared as well. Share this post Link to post Share on other sites
bangabob 42 Posted July 1, 2013 Side missions and camp markers are not shown for JIP players Thanks for letting me know. I will look into a fix. By any chance did this happen with v4.2 aswell? Share this post Link to post Share on other sites
INF_MIke64 53 Posted July 2, 2013 Yeah it did. seems as if the marker scripts run on the client side not sever. Share this post Link to post Share on other sites
bangabob 42 Posted July 2, 2013 Okay. Well the problem with the checkpoints is that created markers arent sent via network for JIP. Therefore I need to create a local marker for each checkpoint for each player that joins. As for the side mission marker I need to make a it update for jip too. This may take a few days. Any help would be appreciated. Share this post Link to post Share on other sites
massasster 1 Posted July 2, 2013 Yeah, your welcome for the params and changes bob.... thanks for the acknowledgement Still a great mission if anyone is interested, some tweaks download (bob - I'm using slp script to spawn random helicopter patrols - I think this is the best way to add your random air patrols as they use random pathing inside the designated area) if you want to try out the changes should be running on server "es-gamers" Share this post Link to post Share on other sites
bangabob 42 Posted July 2, 2013 Yeah, your welcome for the params and changes bob.... thanks for the acknowledgement sorry. I have been working my ass off getting this mission out there as fast as possible. And I use bits and pieces from lots of editors. And every bit of help I get helps me create a better mission for everybody. I will mention you in the credits next time I update the mission Share this post Link to post Share on other sites
massasster 1 Posted July 2, 2013 I was just busting your chops Bob - I don't actually care :p ---------- Post added at 14:04 ---------- Previous post was at 13:13 ---------- for the life of me I couldn't figure out what was up with the re spawn system you put into place - I figured it out - you missed in the desc.ext #include "=BTC=_revive\=BTC=_respawn.h" added halo jumping and fixed that error in the revive system occupation.zip Share this post Link to post Share on other sites
bangabob 42 Posted July 2, 2013 I was just busting your chops Bob - I don't actually care :p---------- Post added at 14:04 ---------- Previous post was at 13:13 ---------- for the life of me I couldn't figure out what was up with the re spawn system you put into place - I figured it out - you missed in the desc.ext #include "=BTC=_revive\=BTC=_respawn.h" added halo jumping and fixed that error in the revive system occupation.zip Thanks. I had no idea BTC wasnt working :( . Fixed and download link updated Share this post Link to post Share on other sites
paramedic 22 Posted July 3, 2013 This is my favorite mission so far, because it gives you absolute freedom. I just did some little changes to it, like adding some minefields and civilians. Just one little thing was annoying me one time: the camping table as weapons crate may be indestructible, but if some dumbass runs over it with a quad it is destroyed, so you have to restart the mission, so I placed the blufor supplycrate beside the camping table for VAS. Oh and I would like to see side restricted items in VAS, but if I weren't so lazy I already would have done it myself. So if anyone already has a good side restrictions list for VAS please send me a PM!^^ Otherwise I'll probably post one in a few days. Keep up the good work! Share this post Link to post Share on other sites
bangabob 42 Posted July 3, 2013 This is my favorite mission so far, because it gives you absolute freedom. I just did some little changes to it, like adding some minefields and civilians. Keep up the good work! Glad your enjoying it :D Thanks for letting me know the table can be knocked over by an ATV.lol. I will look into moving the VAS to something more sturdy Share this post Link to post Share on other sites
massasster 1 Posted July 3, 2013 ok Bob, I surrender! Side missions that are in the water, such as destroy the osprey wreck, how is this done? You can't place explosives in the water (as far as I can tell...) Share this post Link to post Share on other sites
bangabob 42 Posted July 3, 2013 Updated v5.2 Fixed JIP markers for Side missions and FOB's! @MassAsster - You can. There is an addaction towards the back of the osprey which allows you to destroy it Share this post Link to post Share on other sites
massasster 1 Posted July 3, 2013 well hell, thank you bob Share this post Link to post Share on other sites
bangabob 42 Posted July 4, 2013 5.2 hotfix. Side missions spawning at one side location fixed. Now spawns randomly over the map Share this post Link to post Share on other sites
bangabob 42 Posted July 4, 2013 (edited) Updated v5.3 Added Recovery Side Mission Spawned R.bays for land and Sea recovery missions Added JIP marker for Recovery vehicle incase you lose it Recover objects from the seabed or land and use the provided truck to carry the objects back to base! BTW. Before you go. Is there any features your dying to see in Occupation? And please use your imagination ;) #HOTFIX- cleared EOS marker squares show Green for JIP players aswell (19:55 BST- Link updated) Edited July 4, 2013 by BangaBob Share this post Link to post Share on other sites
Beerkan 71 Posted July 4, 2013 ... BTW. Before you go. Is there any features your dying to see in Occupation? And please use your imagination ;) Sent you a PM with suggested changes.. :o Share this post Link to post Share on other sites