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About gonxot

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  1. This mission it's pretty awesome. The best support system i've found yet, and most important, the role experience it's just very nice. I'm on the side of that people who thinks this would be great with some small coop integration. To set up another players as a team leader too. Perfect for small private servers, or small clans. Thanks for this great mission, keep up the good work. cheers
  2. Nice to see you again around here. That's a nice juicy update. I'm going to try it now. Thanks!!
  3. This mission it's simply amazing. IA's Behavioural script it's one of the best i've seen since Alpha went out. I updated some of the .sqf and .sqm files to be able to run on the BETA build and it's fine. Updated VAS to a newer Beta version, and fixed some issues due to InvalidName parameters on vehicles.sqf. Now i'm trying to mix this mission up with another one (http://forums.bistudio.com/showthread.php?153712-OCCUPATION-co10/page8), which has a lot of cool things to make the gameplay even more fun. Like new settlements all over Stratis, SideMissions, and some other features from Classic Domination Gameplay. I've recently wrote a post on the Occupation Mission thread. And same thing here, if anybody want to try build up this mission mix, i'll be happy to contribute.
  4. gonxot


    Beerkan, i've been messing around with notepad++ giving to the mission a nice cool upgrade to BETA and now it's working. Thanks for that thread. Now im trying to mix up this mission with another one, since Seize the Ground (http://forums.bistudio.com/showthread.php?147977-co_22-Seize-ground-insurgency-style-(enemy-occupation)) has a lot of stuff that would be great to see in this Occupation mission. Also Seize the Ground thread seems to be "BETA dead" right now =( so i cannot contact the Author of that mission. But what I'm trying is to patch up BTC Revive, Insurgent Behavior, and MHQ scripts to merge them into Occupation. It's a nice gameplay to experiment. I write it here, so if the mission's author want to take a look on it and decide to apply some of this upgrades, i'll be happy to help build it.
  5. gonxot


    Same thing here. When Arma3 went BETA yesterday a lot of names have changed, including vehicles, classes and gear names. Some scripts have changed their behavior too. If you take a look here: http://www.armaholic.com/page.php?id=21245 , you'll find a text updater to run over mission.sqf file. I notice that the updated text misses at least one script name change, according to official ChangeLog (http://forums.bistudio.com/showthread.php?149636-Alpha-Development-branch-changelog/page7) I'm triying to patch up the mission with new names. But it's a complex mission and it has a lot of scripts to change. Not only mission.sqf I think we should wait to the author to update the whole mission, and get it to work again. Right now my versions are not very stable but at least i'm learning a lot doing it. If you only got the mission .pbo file, you got to "unzip it". PBOView it's the one i use: http://www.armaholic.com/page.php?id=1434 Cheers!
  6. gonxot

    User Mission Request Thread

    Occupation it's very fun to play, especially if youre playing it with ACRE mod. Im trying to update a version to BETA but its very unstable. Should be great to run this mission again.