arjay 7 Posted April 22, 2013 (edited) ARJay LIB - Tasks test mission --------------------------- As a follow up to my ARJay LIB test mission post, here is a test mission that demonstrates the task part of the library in more depth. Showing you how to make a series of tasks leading to mission complete. Makes use of the new BI Notification system to display task hints. I have implemented a callback function system to callback to user defined functions once tasks are completed. Features --------------------------- A simple test mission that is scripted completely in the init.sqf. Demonstrates updated task functions (these have been updated in the main ARJay LIB post also) Require Item Eliminate Target Move To Marker Move To Target Get In Vehicle Media --------------------------- Download --------------------------- Dropbox https://www.dropbox.com/s/ks71d0zcu1uqdlj/ARJay_Tasks.Stratis.zip Github https://github.com/ARJayDEV/ARJayLIB_task Chagelog --------------------------- 02/05/2013 - Zip and GitHub updated to fix a couple of bugs introduced in the latest dev branch update. Edited May 2, 2013 by ARJay Share this post Link to post Share on other sites
HaZZarD 2 Posted April 23, 2013 lol that uncle bob is a bad guy this is super useful ! kudos to you ; ) Share this post Link to post Share on other sites
arjay 7 Posted April 24, 2013 Ha yeah uncle bob is a mean SOB ;) Share this post Link to post Share on other sites
kng 1 Posted April 24, 2013 (edited) thanks dude, very kind of you to create this. im currently working on a new mission using your library and im stuck with the task system, I think this example mission will help though. edit: wow, this example was great. everything is working like a charm, I hope the client / server task sync is working properly and that everybody gets to see the updated task objectives. Edited April 24, 2013 by KNG Share this post Link to post Share on other sites
katipo66 94 Posted April 25, 2013 Thanks again for this, great to include in my missions and very easy to use. Share this post Link to post Share on other sites
arjay 7 Posted May 2, 2013 Zip and GitHub updated to fix a couple of bugs introduced in the latest dev branch update. Share this post Link to post Share on other sites
johnnyboy 3744 Posted May 29, 2013 Thanks for the awesome simple example to follow. Very useful. Questions: Is this MP compatible? Will the tasks update properly for other players? And for JIP players? I'm currently having trouble with tasks not updating properly for other coop players (not using your code, but thinking about adopting it). Share this post Link to post Share on other sites
arjay 7 Posted May 30, 2013 JohnnyBoy, this is for single player only. Share this post Link to post Share on other sites
johnnyboy 3744 Posted May 30, 2013 Thanks for the quick reply. Too bad MP coding is so non-intuitive. I am using your PointAt function, BTW! :) Share this post Link to post Share on other sites
katipo66 94 Posted June 10, 2014 Hi, arjay_eliminateGroupTask To get the above to work do i simply place groupnamehere = group this; in the init of the group leader and then use task1Complete = { [player, groupnamehere, "Kill Group", "Move in and elimate group", "task2Complete"] call arjay_eliminateGroupTask; }; Share this post Link to post Share on other sites