suchey 0 Posted July 22, 2002 Is anyone else experiencing memory leaks with the Resistance dedicated server? Our servers memory usage seems to climb and climb until it crashes. This is similar to the memory leak problems experienced with 1.4x until it was fixed in subsequent patches. Share this post Link to post Share on other sites
bn880 5 Posted July 22, 2002 I have not seen this happen to my server yet, I will watch it carefully next time. Share this post Link to post Share on other sites
suchey 0 Posted July 26, 2002 Ive been watching the memory usage for a few days now and it is certainly not releasing memory after use. On a fresh start the dedicated server begins at about 130000mem usage, but after players have joined and left it hits and stays at about 300000mem usage according to windows task manager. There was a similar occurance with the dedicated server pre 1.49 server side patch but the 1.49 patch seemed to have had it fixed and memory usage went back down to normal levels when the server cleared. Is BIS still interested in looking at the contect.bin and server.rpt files in such cases?...and if so, where should they be sent. Thanks in advance. Share this post Link to post Share on other sites
Placebo 29 Posted July 26, 2002 support@bistudio.com Share this post Link to post Share on other sites
WhoCares 0 Posted July 26, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suchey @ July 26 2002,09:34)</td></tr><tr><td id="QUOTE">... Â On a fresh start the dedicated server begins at about 130000mem usage, but after players have joined and left it hits and stays at about 300000mem usage according to windows task manager...<span id='postcolor'> Just a wild guess, as I don't no anything about running a server... When OFP starts it always loads Desert Island to run the cutscene in the background of the main menu. When you play a mission it loads the according island and it keeps it in memory when returning to the main menu, running now the island specific cutscene in background. So it keeps the last played island in memory. Maybe its just the bigger island resident in memory... Share this post Link to post Share on other sites