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kiory

Skull Balaclava

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Can Anyone Help me with making it a google's Slot?

I Have tried everything i search PBO's Converter but I dont know how to use them

I tried searching the tutorial of using them but i still failed i tried alot of times

And still failed Can you please tell how do i do it the correct way?

I put the PHP code inside the Config and Turn it into .pbo,What did i do wrong? it comes out with a mesage when i launched Arma3 i has to delete it and then I can play Arma3 Again,Please help me Im dying to get this to work Good sir

-Thank's-

-TacticalRecon-

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Following this post, your config should look like this.

enum
{
DESTRUCTENGINE = 2,
DESTRUCTDEFAULT = 6,
DESTRUCTWRECK = 7,
DESTRUCTTREE = 3,
DESTRUCTTENT = 4,
STABILIZEDINAXISX = 1,
STABILIZEDINAXESXYZ = 4,
STABILIZEDINAXISY = 2,
STABILIZEDINAXESBOTH = 3,
DESTRUCTNO = 0,
STABILIZEDINAXESNONE = 0,
DESTRUCTMAN = 5,
DESTRUCTBUILDING = 1,
};

class CfgPatches
{
class Kio_Balaclava
{
	units[] = {};
	weapons[] = {};
	requiredVersion = 0.1;
	requiredAddons[] = {};
};
};

class cfgWeapons
{
class ItemCore;	// External class reference
class InventoryItem_Base_F;	// External class reference
class HeadgearItem;

class Kio_Balaclava : ItemCore
{
	scope = 2;
	weaponPoolAvailable = 1;
	displayName = "Balaclava";
	picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa";
	model = "\Kio_Balaclava\Kio_Balaclava.p3d";

	class ItemInfo : HeadgearItem
	{
		mass = 100;
		uniformModel = "\Kio_Balaclava\Kio_Balaclava.p3d";
		modelSides[] = {3, 1};
		armor = 3*0.5;
		passThrough = 0.8;
	};
};
};

class CfgGlasses
{
   class None;    // External class reference

   class Kio_Balaclava_goggle: None
   {
       displayname = "Balaclava (goggle slot)";
       model = "\Kio_Balaclava\Kio_Balaclava.p3d";
       picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa";
       identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0};
   };
};  

And add this to your unit.

removeGoggles this; this addGoggles "Kio_Balaclava_goggle";

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How can I retexture the balaclava? I tried it but it doesn't work...

My config.cpp(only the cfgGlasses part):

class CfgGlasses
{
	class None;	// External class reference
	class russianpmc_balaclava_black : None
	{
		displayname = "Balaclava (Black)";
		model = "\Kio_Balaclava\Kio_Balaclava.p3d";
		picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa";
		hiddenSelectionsTextures[] = {"\delvo_russianpmc\data\delvo_russian_balaclava_black_co.paa"};
		identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0};
	};
};

What am I doing wrong?

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