TacticalRecon 10 Posted May 15, 2013 Can Anyone Help me with making it a google's Slot? I Have tried everything i search PBO's Converter but I dont know how to use them I tried searching the tutorial of using them but i still failed i tried alot of times And still failed Can you please tell how do i do it the correct way? I put the PHP code inside the Config and Turn it into .pbo,What did i do wrong? it comes out with a mesage when i launched Arma3 i has to delete it and then I can play Arma3 Again,Please help me Im dying to get this to work Good sir -Thank's- -TacticalRecon- Share this post Link to post Share on other sites
surpher 1 Posted May 16, 2013 Following this post, your config should look like this. enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Kio_Balaclava { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; // External class reference class InventoryItem_Base_F; // External class reference class HeadgearItem; class Kio_Balaclava : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Balaclava"; picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa"; model = "\Kio_Balaclava\Kio_Balaclava.p3d"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\Kio_Balaclava\Kio_Balaclava.p3d"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; }; class CfgGlasses { class None; // External class reference class Kio_Balaclava_goggle: None { displayname = "Balaclava (goggle slot)"; model = "\Kio_Balaclava\Kio_Balaclava.p3d"; picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa"; identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0}; }; }; And add this to your unit. removeGoggles this; this addGoggles "Kio_Balaclava_goggle"; Share this post Link to post Share on other sites
TacticalRecon 10 Posted May 16, 2013 (Solved But thank's Anyway :)) Share this post Link to post Share on other sites
tobinator 41 Posted October 10, 2015 How can I retexture the balaclava? I tried it but it doesn't work... My config.cpp(only the cfgGlasses part): class CfgGlasses { class None; // External class reference class russianpmc_balaclava_black : None { displayname = "Balaclava (Black)"; model = "\Kio_Balaclava\Kio_Balaclava.p3d"; picture = "\Kio_Balaclava\UI\gear_Kio_Balaclava_x_ca.paa"; hiddenSelectionsTextures[] = {"\delvo_russianpmc\data\delvo_russian_balaclava_black_co.paa"}; identityTypes[] = {"NoGlasses",0,"G_NATO_default",0,"G_NATO_casual",0,"G_NATO_pilot",0,"G_NATO_recon",0,"G_NATO_SF",0,"G_NATO_sniper",0,"G_NATO_diver",0,"G_IRAN_default",0,"G_IRAN_diver",0,"G_GUERIL_default",0,"G_HAF_default",0,"G_CIVIL_female",0,"G_CIVIL_male",0}; }; }; What am I doing wrong? Share this post Link to post Share on other sites