thdman1511 4 Posted April 12, 2013 I am currently designing an COOP mission, which has opfor as AI. I have the following codes in my description.ext file respawn = base; respawnDelay = 15; I play on the blufor, but when we kill an opfor AI soldier, he respawns, and we cannot end the mission. I only have one respawn marker names Respawn_West in the blufor base. No markers are set in the opfor base. Can someone advise me what I need to do, to make the AI not respawn after being killed. I only want to stop the opfor AI from respawning, while the blufor AI can respawn. Share this post Link to post Share on other sites
Minoza 11 Posted April 12, 2013 If you don't have respawn_east marker, then enemy should't respawn. Are you running any scripts or something that could alter this behavior? Share this post Link to post Share on other sites
thdman1511 4 Posted April 13, 2013 I dont have any other scripts running with the mission, I do have a description.ext file with the mentioned respawn coding. nothing more. Share this post Link to post Share on other sites
David ArmAstrong 11 Posted August 2, 2019 I stumbled across this old post as I was experiencing the same issue. I realized the problem when I was typing up another post to ask for help with this issue. Here is a possible fix. Make sure the AI units you don't want to respawn are not set to playable. Playable enemy AI units in my mission respawned on the respawn_west marker. I didn't put a respawn_east marker on the map, non playable units won't respawn. This worked for me. Share this post Link to post Share on other sites