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David ArmAstrong

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About David ArmAstrong

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  1. David ArmAstrong

    [SOLVED](MP) If players leaves area, kill them

    Larrow you are exceptional with the codes and scripts! This is an excellent area defining system. Your time and work is greatly appreciated. Thank you.
  2. David ArmAstrong

    Having Trouble With Contact

    I got past this point at last.
  3. David ArmAstrong

    Having Trouble With Contact

    I'm stuck in Carpe Noctem also. I transmit and transmit and transmit. Nothing ever happens. I have circled the alien and tried it from many angles and ranges. Jumping on transmissions as soon at they pop up starting with small and working to large transmissions. Left to right, right to left nothing ever happens. I searched and found youtube guys who got to to do the mind communication LSD trip thing after only a few tries. It's getting a bit frustrating. There should be better hint-instructions or some way to get past this waypoint. I know I'm whineing but I have tried a lot of stuff including playing the entire chapter from scratch to see if I missed something. My key bind to bring up last help doesn't seem to work in "danger zones". If you can help a brother out it would be much appreciated. I've been stumbling around in the BIS woods since 2001 starting on Everon and this is the first time I have come to a show stopper I can't get around. If the answer is a spoiler please hide it in the spoiler thing. Thanks in advance. ...DOA Out
  4. David ArmAstrong

    make (force) Ai stay in building

    Gunter the links in your signature are one hell of a resource. It is much appreciated. Well done man.
  5. David ArmAstrong

    How to stop AI from respawning

    I stumbled across this old post as I was experiencing the same issue. I realized the problem when I was typing up another post to ask for help with this issue. Here is a possible fix. Make sure the AI units you don't want to respawn are not set to playable. Playable enemy AI units in my mission respawned on the respawn_west marker. I didn't put a respawn_east marker on the map, non playable units won't respawn. This worked for me.
  6. You guys are great! I will give this a run as soon as I can. Thanks again.
  7. Thank you very much for your assistance. I am using the spectator cam for the KIA players while they are waiting to respawn. I turn it on in onPlayerKilled.sqf and terminate it in onPlayerRespawn.sqf. I'm going to try this code tomorrow. Thanks again for your help.
  8. Thanks for you assistance. It is much appreciated. I still can't get it to stop respawning. It's like the game-mission records the position of the respawn_west marker and even though you delete the marker or use removeRespawnPosition the dead player still respawns. I am thinking that if you have selected to enable respawn in your mission, on a custom location or otherwise, there is no way to turn respawn on and off with triggers while the mission is running. This is not a showstopper for the mission I am working on. It would have been nice to have dead players stay dead until the current task was completed but again not a a showstopper. Thanks again for your help...dn
  9. I have a series of tasks in a multiplayer mission. The next task is created when the last task is completed. I can move the respawn marker named respawn_west to the next location as the tasks are completed. What I would like to do is disable respawn for any players who die until the current task is completed. For example respawn_west marker is located at starting point of the mission. once task_01 is completed the respawn_west marker is moved to the location of task_01. I would like to keep any players who die while trying to get to the location of task_02 dead until the remaining players complete task_02, and so on through the objectives. I have no problem moving the respawn_west marker using this code with triggers "respawn_west" setMarkerPos getMarkerPos "task_01" I have tried deleteMarker "respawn_west" , thinking I could _respawn_west = createMarker when the next trigger activates to enable the dead to respawn when the next task completes and while the respawn_west marker disappears, players still respawn on it's last location. I am guessing that the mission remembers where it was and thus I can't keep players dead until the next task completed trigger fires by deleteing the respawn marker. Is there a method I can use to delay players from respawning until the next task completed trigger is activated. Thanks in advance for your help.
  10. David ArmAstrong

    I need help using the spectrum device. Can't change screens.

    I couldn't get it to work with spacebar. I mapped Shift + F to next weapon and that got it working. Thanks again for your help.
  11. David ArmAstrong

    I need help using the spectrum device. Can't change screens.

    Thank you beno_83au. Trying that now.
  12. David ArmAstrong

    stuck on missioan 2 "going Dark"

    I can't change figure out how to move forward either.
  13. David ArmAstrong

    Great white shark

    I place the shark cages on the surface but they always sink? I see screen captures of them floating posted by others. I must be missing something. I place in eden editor floating but when game starts they always sink? Thanks in advance for your help.