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bobby budnick

32 current and future armored vehicle suggestions-what I have already done-a fun read

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I see the "tanks" thread already but I spent quite some time coming up with these and I would hate to see it buried in there. The terms "Current" and "Future" are referring to in-game time periods specifically to prevent any confusion. Any reference to existing vehicles pertain to the state of Arma 2 content as it now works with Arma 3.

Current Era

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Suggestions:

Airburst rounds - for use against helicopters and UAVs

Canister rounds - like a shotgun with tungsten balls

MCLC - rocket mine clearing charges

Cargo such as bags and water coolers strapped to the turret - as an option maybe

Don't spawn minefields near buildings or on mountains - please make any fix map-agnostic

More dirt kicked up by sabot round impact - about 20x as much

Molten vehicle parts doing damage from sabot impact - nearly as deadly as HEAT against vehicles

Slower manual turret traversal time - for t72 and other antiques

Triple tandem charge warhead - t90 and future vehicles

Better control of where smoke grenades will land - so i can fire in front of the column

Physics fixes for armored vehicles - to keep them from flipping

Abrams engine governor control - for higher speeds with the chance of drivetrain failure

LCAC - for hovercraft transport

T80U - turbine engine and advanced armor

Leopard 2 - I have yet to see this in Arma

Things I have already done:

Working reload for ammo truck - expect to see my script soon

Future Era

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Suggestions:

CWIZ-based area defense system - adapted from the Navy

Advanced Multi-Purpose (AMP) Round - combines airburst and point detonation

Artillery radar - could be scripted

Western vehicle with a single optical weapon or railgun - slow recharge time maybe

EMP weapon - Russia apparently has these for their vehicles already

Targeting cues for machine gun based weapons - like the cannons have already

140mm Rheinmetal cannons - for even more firepower

Paladin mobile gun with Excalibur round - for pinpoint artillery

Tracked and bi-pedal combat droids - little mechwarriors

Things I have already done:

AT missiles like Hellfire for Bradley and Abrams - part of my mod FutureOPS

GAU-8 on Ifrit :) - part of my mod FutureOPS

Bushmaster on Abrams loader position :) - part of my mod FutureOPS

Small helicopter UAV strapped to Abrams - expect to see my script soon

Softkill jamming device such as AN/VLQ-6 or SHTORA - expect to see my script soon

Grenade-based area defense system such as ARENA - expect to see my script soon

Reactive armor - expect to see my script soon

What do you think? Let's talk about it.

Edited by Bobby Budnick

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I think airburst rounds will be coming... just based off older screenshots of the XM25(?).

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Does this post indicate that you have created a governor system with drive train damage to failure or a wish?

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Does this post indicate that you have created a governor system with drive train damage to failure or a wish?

I have edited the title and original post to be a little more clear. Unfortunately I have not created such a system. It does seem possible, even though scripting. It may make use of vectors though. Is this something you have worked on before?

I think airburst rounds will be coming... just based off older screenshots of the XM25(?).

There may be a lot of scripting potential for these in terms of making new types of explosions. I was specifically thinking of the 120mm type though.

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There may be a lot of scripting potential for these in terms of making new types of explosions. I was specifically thinking of the 120mm type though.

I think that would be great to see. I could imagine different types of rounds as well; FMJ, AP, API, HE, HEAPI. Ouch!

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I have edited the title and original post to be a little more clear. Unfortunately I have not created such a system. It does seem possible, even though scripting. It may make use of vectors though. Is this something you have worked on before?

I have not, but it is something that will interest me greatly for the future.

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