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guttersnipe

Unit Caching support ? help plse

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I'm trying to find a Unit caching script for Arma 3 & not having much luck..

What I had in mind/hoped for was something similar to CEP Unit Caching/vehicle support for Arma 2.

Specifically, I'm looking for a 'triggered by range from player' caching script, especially as I'd like to cache units NOT spawned by the BIS sites module (I like my AI waypoint driven) & would appreciate any help in this direction.

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This one from ArmA2 still works: http://www.armaholic.com/page.php?id=10102&highlight=CACHE

Only thing that does not work is special waypoint conditions, for example letting AI hold at a waypoint till a trigger activates and a condition is met (this && !alive). It does not read anything you put in the waypoint. But it works fine with simple waypoint cycles.

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Thanks Bootsy, this looks promising...

I've tried it out and make sure you have an exception made for it in your group/dead body cleaner script or otherwise it will cause problems with enemies not spawning back in.

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