guttersnipe 1 Posted April 4, 2013 I'm trying to find a Unit caching script for Arma 3 & not having much luck.. What I had in mind/hoped for was something similar to CEP Unit Caching/vehicle support for Arma 2. Specifically, I'm looking for a 'triggered by range from player' caching script, especially as I'd like to cache units NOT spawned by the BIS sites module (I like my AI waypoint driven) & would appreciate any help in this direction. Share this post Link to post Share on other sites
b00tsy 28 Posted April 4, 2013 This one from ArmA2 still works: http://www.armaholic.com/page.php?id=10102&highlight=CACHE Only thing that does not work is special waypoint conditions, for example letting AI hold at a waypoint till a trigger activates and a condition is met (this && !alive). It does not read anything you put in the waypoint. But it works fine with simple waypoint cycles. Share this post Link to post Share on other sites
guttersnipe 1 Posted April 4, 2013 Thanks Bootsy, this looks promising... Share this post Link to post Share on other sites
Justin_Smith 10 Posted February 15, 2014 Thanks Bootsy, this looks promising... I've tried it out and make sure you have an exception made for it in your group/dead body cleaner script or otherwise it will cause problems with enemies not spawning back in. Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted February 15, 2014 This might be exactly what you're looking for. Share this post Link to post Share on other sites