Bahger 10 Posted March 30, 2013 I want a boat to set off on its course when a trigger has fired. The trigger should be activated when Blue SpecOps units have sighted a civilian hostage in one of the buildings he might spawn in. I have linked the trigger to the boat's first "Move" WP and set the trigger as Activation: Civilian, Detected by BLUFOR. So far so good, but the problem is that the trigger always fires too early, long before the hostage (the only civ unit on the map) can realistically have been spotted by BLUFOR. Is there any way to make the trigger more specific, such as linking it to the particular unit in question and making it fire only when BLUFOR is in visual range? Share this post Link to post Share on other sites
cobra4v320 27 Posted March 30, 2013 player knowsAbout hostage > 0 Share this post Link to post Share on other sites
Bahger 10 Posted March 30, 2013 player knowsAbout hostage > 0 OK, I don't mean to be dimwitted here, but if my hostage is called p1, I put player knowsAbout hostage > 0 in the trigger condition field? Activation BLUFOR, PRESENT? It does not seem to work but I might be missing something simple, please bear with me. If I do not make the name p1, how does the game know that p1 is a "Hostage"? Share this post Link to post Share on other sites
cobra4v320 27 Posted March 30, 2013 Condition field of a trigger player knowsAbout p1 > 0 Share this post Link to post Share on other sites
Bahger 10 Posted March 30, 2013 Condition field of a trigger player knowsAbout p1 > 0 Thanks! It still fires prematurely but it's the best solution I have so far short of giving the player control via a radio trigger. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 30, 2013 player knowsAbout p1 > 0 && player distance p1 < 25 Share this post Link to post Share on other sites
Bahger 10 Posted March 30, 2013 (edited) Ah, excellent, thank you!! EDIT: Worked like a dream. Edited March 30, 2013 by Bahger Share this post Link to post Share on other sites