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SimonSays

Tasks and taskhints in multiplayer

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Since the modules dont work yet for multiplayer, i put some stuff together from the Escape from Stratis mission, no luck even with a sqf script extern, since triggers seems to be local only too.

Hints are not shown for other players as the host, same with the tasks, they dont get finished.

Does anybody have a working example how to handle tasks and taskhints in multiplayer?

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Ok, shamless, self-promoting plug following: FHQ TaskTracker. Works with Arma 2 and 3, and pretty easy to use.. I think...

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Since the modules dont work yet for multiplayer, i put some stuff together from the Escape from Stratis mission, no luck even with a sqf script extern, since triggers seems to be local only too.

Hints are not shown for other players as the host, same with the tasks, they dont get finished.

Does anybody have a working example how to handle tasks and taskhints in multiplayer?

Not working in Multiplayer? Why?? Have created about 5 missions for MP with Task Modules and have no problems with them.

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Ok, shamless, self-promoting plug following: FHQ TaskTracker. Works with Arma 2 and 3, and pretty easy to use.. I think...

Please note your system is not using the latest task notification. I suggest to explore new task functions (in Tasks category in functions viewer), as some of them cover certain aspects of your system already and you might consider incorporating them ;)

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Please note your system is not using the latest task notification. I suggest to explore new task functions (in Tasks category in functions viewer), as some of them cover certain aspects of your system already and you might consider incorporating them ;)

Oh, that's interesting. Thanks for the pointer, I'll take a look at that.

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ok i viewed it with eliteness, still hard for me as a script noob...

Edited by SimonSays

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dump question, what is function viewer and how to use it?

In the editor window, there's a few buttons on top, one is a gear with an Fx in front. That lists all functions that are available. They offer useful functionality that goes beyond normal scripting commands.

These are usually variables with code called BIS_fnc_* and can be called from within your scripts like [parameters] call BIS_fnc_functionName;

(It's a feature that was available in Arma 2 as well, but needed the function module on the map to work)

---------- Post added at 06:04 PM ---------- Previous post was at 05:31 PM ----------

Please note your system is not using the latest task notification. I suggest to explore new task functions (in Tasks category in functions viewer), as some of them cover certain aspects of your system already and you might consider incorporating them ;)

By the way, I think the TaskSucceeded example is wrong, according to the config browser, the text is taken from %2, which would look like:

["TaskSucceeded",["this is ignored", "Disable the nuke"]] call bis_fnc_showNotification;

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