SimonSays 1 Posted March 26, 2013 Since the modules dont work yet for multiplayer, i put some stuff together from the Escape from Stratis mission, no luck even with a sqf script extern, since triggers seems to be local only too. Hints are not shown for other players as the host, same with the tasks, they dont get finished. Does anybody have a working example how to handle tasks and taskhints in multiplayer? Share this post Link to post Share on other sites
moricky 211 Posted March 26, 2013 Before we document task usage in Biki, this could be a good start: Task Completion Animations Share this post Link to post Share on other sites
Varanon 892 Posted March 26, 2013 Ok, shamless, self-promoting plug following: FHQ TaskTracker. Works with Arma 2 and 3, and pretty easy to use.. I think... Share this post Link to post Share on other sites
Tisor 17 Posted March 26, 2013 Since the modules dont work yet for multiplayer, i put some stuff together from the Escape from Stratis mission, no luck even with a sqf script extern, since triggers seems to be local only too.Hints are not shown for other players as the host, same with the tasks, they dont get finished. Does anybody have a working example how to handle tasks and taskhints in multiplayer? Not working in Multiplayer? Why?? Have created about 5 missions for MP with Task Modules and have no problems with them. Share this post Link to post Share on other sites
moricky 211 Posted March 26, 2013 Ok, shamless, self-promoting plug following: FHQ TaskTracker. Works with Arma 2 and 3, and pretty easy to use.. I think... Please note your system is not using the latest task notification. I suggest to explore new task functions (in Tasks category in functions viewer), as some of them cover certain aspects of your system already and you might consider incorporating them ;) Share this post Link to post Share on other sites
Varanon 892 Posted March 26, 2013 Please note your system is not using the latest task notification. I suggest to explore new task functions (in Tasks category in functions viewer), as some of them cover certain aspects of your system already and you might consider incorporating them ;) Oh, that's interesting. Thanks for the pointer, I'll take a look at that. Share this post Link to post Share on other sites
SimonSays 1 Posted March 26, 2013 (edited) ok i viewed it with eliteness, still hard for me as a script noob... Edited March 26, 2013 by SimonSays Share this post Link to post Share on other sites
Varanon 892 Posted March 26, 2013 dump question, what is function viewer and how to use it? In the editor window, there's a few buttons on top, one is a gear with an Fx in front. That lists all functions that are available. They offer useful functionality that goes beyond normal scripting commands. These are usually variables with code called BIS_fnc_* and can be called from within your scripts like [parameters] call BIS_fnc_functionName; (It's a feature that was available in Arma 2 as well, but needed the function module on the map to work) ---------- Post added at 06:04 PM ---------- Previous post was at 05:31 PM ---------- Please note your system is not using the latest task notification. I suggest to explore new task functions (in Tasks category in functions viewer), as some of them cover certain aspects of your system already and you might consider incorporating them ;) By the way, I think the TaskSucceeded example is wrong, according to the config browser, the text is taken from %2, which would look like: ["TaskSucceeded",["this is ignored", "Disable the nuke"]] call bis_fnc_showNotification; Share this post Link to post Share on other sites