zukas3 1 Posted March 22, 2013 Hello there, so I was working on a base that would have it's entrances opened when certain trigger is activated it would activate module which supposedly would "hide" the obstacles. So trigger is activated, obstacle fades out, infantry can pass it perfectly. But vehicles still have collision with invisible obstacle, do you have any idea how to fix it? Sorry if I made it just too hard to understand, I will try to explain my best or maybe even make video on it if you need to ^_^ Share this post Link to post Share on other sites
f2k sel 164 Posted March 22, 2013 Strange that they still have a physical presence unlike arma2. Have you tried attaching them to something like a gamelogic, quite often this removes the collision detection. If you have three objects named obj1 ect ie {_x hideobject true; _x attahcto [logicname]} foreach [obj1,obj2,obj3]; It doesn't matter where you place gamelogoc. Share this post Link to post Share on other sites
zukas3 1 Posted March 23, 2013 Hey, sorry for late response. Yeah it's attached to game logic. It's really weird, perhaps a bug. Share this post Link to post Share on other sites
aeroson 8 Posted March 23, 2013 Maybe http://community.bistudio.com/wiki/disableCollisionWith could help you. Also could you post here your results, as i was struggling with this as well. Ended up setting desired position 3 times with sleep 1 delay. Share this post Link to post Share on other sites
zukas3 1 Posted March 23, 2013 Maybe http://community.bistudio.com/wiki/disableCollisionWith could help you.Also could you post here your results, as i was struggling with this as well. Ended up setting desired position 3 times with sleep 1 delay. That doesn't seem to work, It only removes collision between 2 selected vehicles, doesn't work for static objects :( Share this post Link to post Share on other sites
aeroson 8 Posted March 23, 2013 Maybe you could change obstacles position. Share this post Link to post Share on other sites
zukas3 1 Posted March 23, 2013 Maybe you could change obstacles position. I just tried with another module, I made it to make elevation -100 but it stayed in same place. Share this post Link to post Share on other sites
zapat 56 Posted March 23, 2013 (edited) Sink it below ground level by _o enablesimulation false; _o setPosATL[(getPosAtL _o) select 0, (getPosAtL _o) select 1,-20]; _o being the object you want to hide. Edited March 23, 2013 by zapat Share this post Link to post Share on other sites
=WKV= Blackwatch 10 Posted October 5, 2013 Could some one please help with the show module function. In the first stage of my mission you have to secure a captured convoy. When all the enemy are dead I want two VAS to appear at a preset place. I have managed to hide the ammo crates and got the trigger working that completes when all opfor are dead....but I can for the life of me get the ammo to appear when all the opfor are dead. Share this post Link to post Share on other sites
kylania 568 Posted October 5, 2013 Just preplace the crates on the map somewhere and setPos them when you need to move them. Share this post Link to post Share on other sites
=WKV= Blackwatch 10 Posted October 5, 2013 Could you say that in english for a mission making n00b please Share this post Link to post Share on other sites