Antorugby 2 Posted March 21, 2013 Hello, i'm new to the editing, and i need some help, I'm trying to create a new mission and i was looking how to make a fireplace, or at least a car on fire without explosions that last forever. Btw, i found an old topic, where they were talking about creating a init.sqf file with this code inside: BIS_Effects_Burn=compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; But when I use this code, and the code in the object init of course, it said that there is no burn.sqf script. I know that the location changed to \data_f\a3\data_f\ParticleEffects but even if I use this location I have the same results, so there is any way how could I check all the particle effects? Sorry for my english, hope you can understand what I'm trying to ask. :P Share this post Link to post Share on other sites
Antorugby 2 Posted March 23, 2013 Well, just if someone was searching for the same thing, for checking all the particle effects I opened the data_f.pob with a pbo extractor, but in the destruction folder there is no burn.sqf. Share this post Link to post Share on other sites
DarkDruid 96 Posted March 25, 2013 Hi, scripted particle effects were moved to Functions_F\Effects. Most particle effects are defined in configs (Data_F\ParticleEffects\ParticleConfigs) in A3. There is a new script command for these config effects (it works only with some of them): setParticleClass More info about fire/smoke effect: http://forums.bistudio.com/showthread.php?149032-Spawning-fire&p=2344816&viewfull=1#post2344816 Share this post Link to post Share on other sites