Pred42 10 Posted March 19, 2013 (Yes I searched but I couldn't find anything I can understand. I'm a complete noob at this) How do you show when an objective is complete? I assume you use a trigger but there's nothing in the drop-down menu that says objective complete or just complete. I would also assume that you have to put it in the scripting somewhere. If so which one (condition, on act, on dea) and what should it say? Thanks in advance Share this post Link to post Share on other sites
celoush 45 Posted March 19, 2013 Try use http://community.bistudio.com/wiki/taskState Share this post Link to post Share on other sites
jmac6888 1 Posted March 20, 2013 (Yes I searched but I couldn't find anything I can understand. I'm a complete noob at this) How do you show when an objective is complete? I assume you use a trigger but there's nothing in the drop-down menu that says objective complete or just complete. I would also assume that you have to put it in the scripting somewhere. If so which one (condition, on act, on dea) and what should it say? Thanks in advance Check out this guys youtube channel http://www.youtube.com/user/eclipse245/videos?query=arma+2. It helped me a heap especially with creating tasks and objectives. Just go through all his videos in order and you will understand it much more :) Share this post Link to post Share on other sites
jmac6888 1 Posted March 20, 2013 (edited) oops doubled up my message Edited March 20, 2013 by jmac6888 Share this post Link to post Share on other sites
Pred42 10 Posted March 21, 2013 Still watching and I picked up some good pointers but I'm not seeing the objective complete trigger that I want. Anyone else have any suggestions? Share this post Link to post Share on other sites
jmac6888 1 Posted March 21, 2013 Still watching and I picked up some good pointers but I'm not seeing the objective complete trigger that I want. Anyone else have any suggestions? It is in this video: "1" objStatus "DONE"; tskobj_1 setTaskState "SUCCEEDED"; player setCurrentTask tskobj_2; obj_1 = true; publicVariable "obj_1"; when you set the objective to SUCCEEDED it flags the task as complete, you also have the options to set a task to alternatives... http://community.bistudio.com/wiki/setTaskState "Succeeded" "Failed" "Canceled" "Created" "Assigned" I recommend you re-watch the triggers 1 & 2 + objectives video again. I had no idea how to do it before I watched.. after I watched it a tried it I got it working. Share this post Link to post Share on other sites
cobra4v320 27 Posted March 21, 2013 (edited) "task_name" call BIS_fnc_taskState == "Succeeded" ["task_name", "Succeeded"] call BIS_fnc_missionTasks task_name setTaskState "Succeeded" _task = ["task_name", player] call BIS_fnc_taskReal; _task setTaskState "Succeeded"; Edited March 21, 2013 by cobra4v320 Share this post Link to post Share on other sites
Milosan 10 Posted March 21, 2013 Simple mission tut. Jester and another guys called armaidiot have lots of tut vids on their channels. Worth a look. Share this post Link to post Share on other sites