dpatt711 1 Posted March 18, 2013 How do I make it so that the action of a trigger can change based on who enters it, like say the trigger starts as nothing, but then Joe joins, is there a way to make the trigger change to Joe setDammage 0, but then if Mike joins aswell it changes to Joe setDammage 0; Mike setDammage 0; is that even possible? I'm basically trying to make a vehicle/weapon shop. Share this post Link to post Share on other sites
Vigil Vindex 64 Posted March 18, 2013 I think you could put this in the OnActivation code block: {_x allowdamage 0;} forEach thislist Share this post Link to post Share on other sites