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dpatt711

Multiplayer Dynamic Triggers?

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How do I make it so that the action of a trigger can change based on who enters it, like say the trigger starts as nothing, but then Joe joins, is there a way to make the trigger change to Joe setDammage 0, but then if Mike joins aswell it changes to Joe setDammage 0; Mike setDammage 0;

is that even possible?

I'm basically trying to make a vehicle/weapon shop.

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I think you could put this in the OnActivation code block:

{_x allowdamage 0;} forEach thislist

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