sbobovyc 1 Posted March 17, 2013 (edited) A little demo of a dynamic gear selection system I created. It was inspired by one of Dslyecxi's videos, but I created this from scratch. It is not complete or bug free, but I should be able to release a test version soon. Latest stable release: https://github.com/sbobovyc/ARMA/archive/master.zip Edited March 24, 2013 by sbobovyc Share this post Link to post Share on other sites
MilitantMaddox 10 Posted March 17, 2013 Once the video finishes processing I shall check it out :cool: Share this post Link to post Share on other sites
chortles 263 Posted March 17, 2013 Having watched the video, I'm concerned with the "scalability" of this design -- while aspects like the camera view changing when you go to switch backpacks or weapons are cool, I would prefer somewhat more options -- admittedly in the vein of what Dslyecxi had -- instead of all weapon possibilities being on the same "bar", though if this were used for something like a TDM then the lack of inability to 'accidentally' remove certain gear (thus making that gear 'universal') would make sense, i.e. "you can't accidentally spawn without NVGs that everyone else has because they didn't take theirs off like you did". Share this post Link to post Share on other sites
sbobovyc 1 Posted March 17, 2013 (edited) Here is the road map for this project, ordered from high priority to low. Multiplayer ready Bug fixes Black/white list of equipment Option to limit equipment to West/East Support multiple load outs Support for changing attachments on main weapon Support for changing secondary weapon, and it's attachments Support for changing handgun, and it's attachments This is the use case I imagine. Player joins a match, spawns, opens SVIS. He selects his basic gear and saves it when he exits the GUI. If he wants anything more, he goes to an ammo box and fills up on mines, chem lights, grenades, etc. When he is done gearing up, he again saves his gear. The saving and loading of equipment is decoupled from the GUI! If player dies, he will respawn with the loadout he saved. Edited March 21, 2013 by sbobovyc Share this post Link to post Share on other sites
Mabe 1 Posted March 18, 2013 Is this going to be a addon or a script? Share this post Link to post Share on other sites
sbobovyc 1 Posted March 18, 2013 Is this going to be a addon or a script? It will be a collection of scripts. Sometime tonight I will release the source code along with a sample mission for testing. Share this post Link to post Share on other sites
sbobovyc 1 Posted March 19, 2013 SVIS is ready for testing. The project is hosted on github. Any comments, bug reports or suggestions should be made on this thread. The goal is to identify and iron out any bugs before moving onto the next stage in the roadmap. https://github.com/sbobovyc/ARMA/archive/master.zip Share this post Link to post Share on other sites
sbobovyc 1 Posted March 24, 2013 New version uploaded to github. Several bug fixes and blacklist feature. Link in the first post will always point to the latest stable release. Known bugs: * if player activates SVIS while bent over, he will be bent over in the SVIS menu * pressing ESC in SVIS will exit the GUI but not the camera mode, trapping the player * player drops backpacks on the ground if their are switched too quickly * underware does not have any inventory slots, so uniform gear does not get saved properly (put it in the blacklist) * rebreather does not have any inventory slots, so uniform gear does not get saved properly (put it in the blacklist) Share this post Link to post Share on other sites
pitn 10 Posted March 24, 2013 I like it so far. Can the camera just have a single position instead of 3 moves and stop? Example: Zoom out, zoom in. Focus weapon, focus backpack, focus LBV, Focus uniform front/back etc? Or maybe View player from static positions. Front/back/left/right. Elevated front/back/left/right. Share this post Link to post Share on other sites
sbobovyc 1 Posted March 25, 2013 (edited) I like it so far. Can the camera just have a single position instead of 3 moves and stop? Example: Zoom out, zoom in. Focus weapon, focus backpack, focus LBV, Focus uniform front/back etc?Or maybe View player from static positions. Front/back/left/right. Elevated front/back/left/right. Yeah, the camera portion is a place holder right now. I want to add support for multiple loadouts first, and then I will work on the camera controls. I would be very happy if other people submitted patches to help me out :) Just pushed a new update. * Added bug inducing items to blacklist * Weapon switching is better. Only the primary weapon now gets removed along with its mags instead of removing all player weapons. * Added example of how to get the scroll bars to move to current item and set the item name in gui. (This will happen to all equipment in the future.) Edited March 25, 2013 by sbobovyc Share this post Link to post Share on other sites
Guest Posted March 25, 2013 (edited) Release frontpaged on the Armaholic homepage. Stan's Visual Inventory System [ALPHA] Edited March 26, 2013 by Guest mirror updated with latest fixed version Share this post Link to post Share on other sites
sbobovyc 1 Posted March 25, 2013 Just released a small update of the mission file, eliminating a deleted addon. This is related to the 0.52 patch. Share this post Link to post Share on other sites
sbobovyc 1 Posted March 26, 2013 Big bug squishing update. * Updated blacklist for 0.52 patch * Camera no longer pans around, just zooms on equipment * Fixed some globals not being garbage collected when gui is killed * Fixed player going to wrong animation when starting SVIS without a primary weapon * Fixed camera not being destroyed when user exits gui with ESC Share this post Link to post Share on other sites
Surfrider67 1 Posted April 1, 2013 This is my first reply in this forum. I just registered because your mod in something i like to try. BUT where and how i should install it ? Theres no readme in the files for installation. When i extract the files,there is three folders. SVIS alph1 example stratis,gitignore and README. But there is nothing in it,only BIG arma letters And that another readme in inventorySystem,thats no help . What should i do ? Share this post Link to post Share on other sites
sbobovyc 1 Posted April 4, 2013 This is my first reply in this forum. I just registered because your mod in something i like to try. BUT where and how i should install it ? Theres no readme in the files for installation. When i extract the files,there is three folders. SVIS alph1 example stratis,gitignore and README. But there is nothing in it,only BIG arma letters And that another readme in inventorySystem,thats no help . What should i do ? Strictly speaking, this is not a mod. It's just a set of scripts and the download includes those scripts + a sample mission. Copy the SVIS_alpha1_example.Stratis directory to your mpmissions directory. It is under C:\Users\{Your name}\Documents\Arma 3. If you created more profiles on Arma 3, it will be under C:\Users\{Your name}\Documents\Arma 3 Other Profiles. Once you copy the mission over, host a multiplayer game and select this mission. You will see some ammo boxes and a big supply create. As for incorporating SVIS into your own missions, you have two options. Just edit the sample mission I released or build your own from scratch and incorporate SVIS. There are lots of info online about this topic. https://community.bistudio.com/wiki/Main_Page Share this post Link to post Share on other sites
sbobovyc 1 Posted June 30, 2013 New update: Deleted classes removed in beta that were causing example mission to crash. Share this post Link to post Share on other sites
Guest Posted June 30, 2013 New version frontpaged on the Armaholic homepage. Stan's Visual Inventory System [bETA] Share this post Link to post Share on other sites
daanvs 0 Posted July 10, 2013 (edited) Hi sbobovyc, Thanks for the very nice script! I was hoping you could edit it once more to add the option for disabling the nightvision mount and glasses. Most hat types don't go well with the NV mount so this addition would mak it much more usable. Edited July 10, 2013 by DaanVS Share this post Link to post Share on other sites
sbobovyc 1 Posted September 14, 2013 New update: * Added OPFOR and INDEPEPENDENT as playable factions to demo mission * Spawn timer is 5 seconds instead of 10 on demo mission * Support for NVGs https://github.com/sbobovyc/ARMA/archive/master.zip Share this post Link to post Share on other sites
sahloknir 14 Posted September 14, 2013 (edited) Awesome thanks :) Only one question, will you later make it able to install it like any other mod? Edited September 14, 2013 by Sahloknir Share this post Link to post Share on other sites
Guest Posted September 14, 2013 Updated version frontpaged on the Armaholic homepage. Stan's Visual Inventory System Share this post Link to post Share on other sites
sbobovyc 1 Posted October 4, 2013 New update: * Added support for all assigned items (compass, radio, etc) * Camera focus is now manually set when entering SVIS * Added ability to change secondary weapon Known new bug: * if player adds a secondary weapon without a backpack on, magazines for the weapon won't be added https://github.com/sbobovyc/ARMA/archive/master.zip Keep in mind, this is not a mod. It's just a ready to use, script based inventory system. Share this post Link to post Share on other sites
Guest Posted October 4, 2013 Updated version frontpaged on the Armaholic homepage. Stan's Visual Inventory System ================================================= You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
japmaco 10 Posted October 4, 2013 Im building a mission with terrorist involved. And i used your mod to create a "terrorist" looking dude or a few actually. I wanna copy the code for this gear and add to any soldier in my mission. Is that possible somehow? Considering you have this save function, so all the items should be stored nicely somewhere. Share this post Link to post Share on other sites
sbobovyc 1 Posted October 20, 2013 You can look at loadInventory.sqf and see how the inventory info is stored in a global variable SVIS_INVENTORY. ---------- Post added at 18:34 ---------- Previous post was at 18:34 ---------- A quick development update. Share this post Link to post Share on other sites