Jump to content

sbobovyc

Member
  • Content Count

    23
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About sbobovyc

  • Rank
    Private First Class
  1. Installed Arma 3 on Windows 10 and the aspect ratio of all menus is messed up. The game is unplayable. Links to image and DxDiag: Screenshots: https://bobovych.com/nextcloud/index.php/s/JTM7QdFkY5kWErc https://bobovych.com/nextcloud/index.php/s/Xy4AGFicAqtykJ8 https://bobovych.com/nextcloud/index.php/s/caLfcsba4doNws3 https://bobovych.com/nextcloud/index.php/s/YdL7WyY4fHMH2KT DxDiag: https://bobovych.com/nextcloud/index.php/s/N2KbJsgQirY4BCa
  2. Just copy the whole InventorySystem directory to where your mission is. My code in the clipboard marshals parameters into an array and then calls the loadInventory function.
  3. New update: * Added new feature: when inventory is saved, a script is written into the clipboard that should be put in a unit's init field to recreate the inventory * Fixed condition where global variable SVIS_INVENTORY did not exist * Added buttons for clearing equipment * Added ListScrollBar definition to RscListNBox, fixes warning introduced by 1.10 patch * loadInventory call by AddAction handled differently than if it is called from code * Respawn handler now requires player as a parameter to loadInventory * Example mission has a US soldier that uses the init line to initialize equipment Get the latest version here: https://github.com/sbobovyc/ARMA/archive/master.zip
  4. New update: * Uniform, vest, and backpack items are displayed in a multicolumn list box with picture, name and count * Items in inventory can be added or deleted * Weapon attachments can be removed https://github.com/sbobovyc/ARMA/archive/master.zip
  5. You can look at loadInventory.sqf and see how the inventory info is stored in a global variable SVIS_INVENTORY. ---------- Post added at 18:34 ---------- Previous post was at 18:34 ---------- A quick development update.
  6. New update: * Added support for all assigned items (compass, radio, etc) * Camera focus is now manually set when entering SVIS * Added ability to change secondary weapon Known new bug: * if player adds a secondary weapon without a backpack on, magazines for the weapon won't be added https://github.com/sbobovyc/ARMA/archive/master.zip Keep in mind, this is not a mod. It's just a ready to use, script based inventory system.
  7. New update: * Added OPFOR and INDEPEPENDENT as playable factions to demo mission * Spawn timer is 5 seconds instead of 10 on demo mission * Support for NVGs https://github.com/sbobovyc/ARMA/archive/master.zip
  8. New update: Deleted classes removed in beta that were causing example mission to crash.
  9. Strictly speaking, this is not a mod. It's just a set of scripts and the download includes those scripts + a sample mission. Copy the SVIS_alpha1_example.Stratis directory to your mpmissions directory. It is under C:\Users\{Your name}\Documents\Arma 3. If you created more profiles on Arma 3, it will be under C:\Users\{Your name}\Documents\Arma 3 Other Profiles. Once you copy the mission over, host a multiplayer game and select this mission. You will see some ammo boxes and a big supply create. As for incorporating SVIS into your own missions, you have two options. Just edit the sample mission I released or build your own from scratch and incorporate SVIS. There are lots of info online about this topic. https://community.bistudio.com/wiki/Main_Page
  10. Big bug squishing update. * Updated blacklist for 0.52 patch * Camera no longer pans around, just zooms on equipment * Fixed some globals not being garbage collected when gui is killed * Fixed player going to wrong animation when starting SVIS without a primary weapon * Fixed camera not being destroyed when user exits gui with ESC
  11. Just released a small update of the mission file, eliminating a deleted addon. This is related to the 0.52 patch.
  12. Yeah, the camera portion is a place holder right now. I want to add support for multiple loadouts first, and then I will work on the camera controls. I would be very happy if other people submitted patches to help me out :) Just pushed a new update. * Added bug inducing items to blacklist * Weapon switching is better. Only the primary weapon now gets removed along with its mags instead of removing all player weapons. * Added example of how to get the scroll bars to move to current item and set the item name in gui. (This will happen to all equipment in the future.)
  13. New version uploaded to github. Several bug fixes and blacklist feature. Link in the first post will always point to the latest stable release. Known bugs: * if player activates SVIS while bent over, he will be bent over in the SVIS menu * pressing ESC in SVIS will exit the GUI but not the camera mode, trapping the player * player drops backpacks on the ground if their are switched too quickly * underware does not have any inventory slots, so uniform gear does not get saved properly (put it in the blacklist) * rebreather does not have any inventory slots, so uniform gear does not get saved properly (put it in the blacklist)
  14. SVIS is ready for testing. The project is hosted on github. Any comments, bug reports or suggestions should be made on this thread. The goal is to identify and iron out any bugs before moving onto the next stage in the roadmap. https://github.com/sbobovyc/ARMA/archive/master.zip
×