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The newly implemented explosion

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I remember seeing in a earlier thread that you can camcreate an explosion in OFP:R

I can't remember how to and I can't find the thread either.

Anyone know?

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I saw it in a cutscene but I dont know how to script it or anything confused.gif

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bomb="Bomb" camCreate getPos unit; bomb setDammage 1

I havn't tested it, but it should work...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Trilon

------

bomb="Bomb" camCreate getPos unit; bomb setDammage 1

<span id='postcolor'>

Yes this one works. "Bomb" can be "Shell105 or "Heat120".

I also read an interesting thread on the ofpediting forum about creating a bomb that your unit can go over but will not kill him. This is it in case your interested;

Bomb = "Heat120" CamCreate[GetPos name select o, GetPos name select 1, -35]

The last number -35 places it under the surface, play with this number to get however much damage you need.

smile.gif

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Guest

If you want a really big explosion use "LaserGuidedBomb":

If we have an object A (game logic for instance) that marks the position of the detonation:

boom = "LaserGuidedBomb" camCreate getpos A

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">denoir

------want a really big explosion <span id='postcolor'>

Thanks denoir....just tried it, nice big explosion, and a simple scripted line as well.

smile.gif

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This is all great, guys. But is there a way to make a handgrenade-explosion?

I need an explosion when 4 spetznaz attack a couple of west-officers. A 125mm shell seems a bit overkill biggrin.gif

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I dont know about handgrenade but I guess grenade works fine too.

Boom="Grenade" camcreate getpos UnitName

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HandGrenade should work fine too...

hg="HandGrenade" camCreate getPos unitName

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