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Syonco

How to identify who's hacking?

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So yeah.. Our server has been under 'attack' for hours now. A guy (can't tell who) is teleporting us around, blowing up all the vehicles, nuking towns etc.. Yet the killfeed doesn't say who's doing it. It just says "Player x has died"... We sorely need anticheat measures..

Edited by Syonco

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That happened to me this morning, a guy was doing Teamkills all time so i decided kill him, after 30 kills or so he disconnected then he come back and started using hacks.

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[ALS] Armalive.com server uses a server side script that tracks all players and their gameplay actions. It's a great way to keep tabs on anything suspicious like crazy ridiculous idiots with obvious teleporting and server-ruining scripts and even the more subtle hacks like aimbotting (it keeps stats on player's accuracy on the website so we can catch any obvious 100% accuracy aimbotters).

That's just one way, but I'm sure more measures will be implemented in the coming versions of ArmA 3.

There'll be more improvements and features soon, so check it out

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[ALS] Armalive.com server uses a server side script that tracks all players and their gameplay actions. It's a great way to keep tabs on anything suspicious like crazy ridiculous idiots with obvious teleporting and server-ruining scripts and even the more subtle hacks like aimbotting (it keeps stats on player's accuracy on the website so we can catch any obvious 100% accuracy aimbotters).

That's just one way, but I'm sure more measures will be implemented in the coming versions of ArmA 3.

There'll be more improvements and features soon, so check it out

well damn! I'm coming to that server :) no more hax0rs :D

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I have a ton of scripts left over from when I used to host a DayZ and Warfare server, I'm really tempted to post them but then hackers would find a way around it quite easily.

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Hmmm... if my groups puts up an ArmA3 server I'll have to look at some of these server-side scripts

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